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My 20th Anniversary of the Super Nintendo Entertainment System

Donkey Kong Country 2: Diddy's Kong Quest

Despite its groan-inducing pun of a subtitle, this game was a great sequel that is not only better than its predecessor, but stands strong as one of the most well-crafted games of the generation. Not unlike the rest of the game, the music is excellent, and often fits the environments presented quite well. Many tunes also have an interesting dynamic between two main instruments, which is perhaps a metaphor for the game's two friends, Diddy and Dixie. I don't think I could pick a favourite, as there are several from it which stand out.

 

Mainbrace Mayhem

Although one of the shortest tracks in the game, this one makes me want to be a pirate. I don't even like pirates! The tune starts off with wind and rain sound effects, weather presented in the stage which appears to in fact be a part of the music track, but it still works. The upbeat, jaunty melody almost sounds like words could be sung with it as the grunts clean the deck, and the percussion present sounds as if it's being created by banging on barrels or pieces of wood found on a ship.

 

Hot Head Hop

Another one with environment noises present, though the bubbling of the lava doesn't prove distracting given the beat and tone of this one. Hop to the beat and bop to the rhythm, drop if you're slow, don't stop till you get across them. Hey, that almost sounded like a rap.

 

Mining Melancholy

This time, percussion is created using what sounds like tools found in a mine, using the environment in the rhythm rather than as ambiance. Metal banging against metal comprises the beat of this tune, which sets the tone and pace of the mine stages perfectly. A little bit in, it gets melodic for a moment before returning to the beat. The second time it comes around to the melody, the instrument used makes me think of the workers humming along as they continue their daily grind.

 

Ghostly Grove

Providing a balance of mystery and eerie, this tune uses a flute and tribal drums to set the mood. Moving towards the end, things begin to get a little more upbeat, and a little more melody is added, as if you're close to reaching the edge of this spooky place. But then it loops, and the haunting echos are heard once more...

 

Bramble Blast

This tune has perhaps become the most famous tune from the game, in part due to a remix present in Super Smash Brothers Brawl, but it is for good reason. The different sounds in this one may first appear as if they don't belong together, but soon mix in a uniquely harmonious way, providing a somewhat calm tone for what is usually a frantic stage. As for the SSBBrawl Remix, I find that its changes to the notes and tempo of the piece destroy its uniqueness and mood.

 

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Comments

Jason Ross Senior Editor

10/20/2011 at 01:12 AM

I've got to agree with a lot of your picks, perhaps excluding Vortex. I don't dig techno.

I loved Super Mario RPG's music. It's memorable to this day, as is all the rest, especially that found in Chrono Trigger...

But I think Super Metroid music is even better than you give it credit for. I find myself "thinking" the music on a regular basis, particular the boss music and whenever a building is going to blow up.

Kathrine Theidy Staff Alumnus

11/13/2011 at 10:31 PM

Honestly, if you were to ask me again, I'd probably pick a different five games to highlight here. There were a lot of good choices to write about, and just because I didn't doesn't mean I think any less of even the ones that weren't mentioned in the Honourable Mentions. I could have easily expanded this and wrote about each and every one of those games, but for the sake of readability, I couldn't make it longer than the average attention span. I had to put a limit somewhere, and trust me, it wasn't an easy decision.

Though I can't believe I forgot to mention the Nimbus Land music for Super Mario RPG. That isn't just one of my favourites, it's probably my most favourite. How it slipped my mind I'll never know. The volcano music is another worth mentioning, as it also had enough bass to rattle the speakers.

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