We just need some dino DNA to bring this franchise back from extinction.
Well kiddies, it’s another fantastic Friday and that means another installment of my favorite bi-weekly column Missing in Action! For those of you not familiar with my weekly staple, MIA is a column where we pick a game or franchise out of the gutter, clean it up and present it for a current generation update.
To qualify for the MIA spotlight the game or franchise cannot have a new entry on any of the current generation consoles, nor can a new title be in development, though unconfirmed rumors and speculation are admissible. The title or franchise must also be served well by a current generation, since titles like Boogerman should stay firmly in the past.
This week we present for your consideration, Dino Crisis!
Released in 1999 by Capcom, Dino Crisis blended Jurassic Park with Resident Evil to surprisingly pleasing results. Taking place in the not too distant future of 2009 (now the not so distant past), the game follows a Secret Operation Raid Team (SORT) as they raid a secret research facility on the fictional Ibis Island. Their mission: acquire rogue scientist Dr. Edward Kirk and return him safely to custody.
Of course, once they arrive on the island via parachute things start to go bad. Starting when Cooper, a veritable red shirt in this game, gets blown off course to his ultimate doom.
Once the game really gets started you assume the role of Regina, the series’ cover girl so to speak. (Quick aside: I must give credit to Capcom for providing as many lead roles to female characters as they do. This needs to be more common practice in today’s games.) Popular survival horror standards take over from here, with Regina solving the mysteries of the research facility with the occasional assistance from the rest of her team as they encounter pissed off dinosaurs. Through thorough exploration of the facility, Kirk is eventually captured and it is revealed that he accidentally ripped a hole in space-time and brought the dinosaurs from their respective eras, because sometimes shit happens.
The ultimate solution? Blow the place up by overloading the island’s reactors of course.
Admittedly this is all kind of silly and to be brutally honest, interesting plots anchored firmly in reality have never really been part of Capcom’s MO. What made this game excellent were its survival horror elements and dinosaurs. By combining what it had learned from its success with the Resident Evil series with the time's craze with dinosaurs and cloning, Capcom had engineered the perfect storm for a successful franchise.
The game did very well at retail, shipping over 2.4 million units on the original PlayStation alone and spawning two sequels and lesser known light gun-based spinoff called Dino Stalker.
The second game is where Capcom began to stumble. Essentially it more of the same, but set in the past. This was good enough to make the game a commercial hit, but failed to capitalize on an opportunity to evolve the series in such a fashion that it could sustain itself over the long haul.
And the third game, well, let me take a moment to briefly pontificate on Dino Crisis 3 (aka the game that killed the series).
There is a special group of people that think that everything is somehow better in the distant future and in space. Those people were put in charge of developing Dino Crisis 3 for the Xbox. As opposed to taking place around the same time as the first two games, the third entry takes place in the year 2548. On a space station. With genetically altered dinosaurs. Yeah, that’s all I really have to say about that.
So how can we improve this franchise for the current generation?
- More Dinosaurs! – The first title in the series had a paltry five species of dinosaur represented with a majority of the encounters involving Velociraptors since they were made infamous by the Jurassic Park flicks. Additional dino variety would add depth and menace to a title that could use it.
- New environments – The first game takes place in a lab/jungle. The second takes place in the jungle once again, and the third…well that takes place in labs...in space. What I’m saying is that there isn’t really any variety here. This could be taken care of with my next suggestion…
- Make it a real crisis – Considering the isolated nature of the original games, they could have been called Dino Incident. I suggest creating more of a dino epidemic and spread this crisis worldwide. Imagine a Dino Crisis game in New York City or Chicago or London or Tokyo, etc…
- Open up the adventure – The original games were limited in space and scope because they were survivor horror games like Resident Evil. That’s all fine and dandy, but the main idea behind the games (player vs. dinos) calls for something bigger. Transferring the play to a more action/adventure style of play would open up greater possibilities, and the horror elements could still be retained through presentation and certain level designs.
- Multiplayer – Co-op campaign is a no brainer here, so let’s skip right on over to my competitive mode suggestion: Dinos vs. Humans. You could have a small portion of players represent the human contingent who is focused on accomplishing a specific goal (i.e. getting through central park, blowing a reactor, etc…). The other players all take the roles of dinosaurs trying to kill them. To simplify the idea, you could have all dino players be Raptors, so that a natural pack mentality evolves . You can’t tell me this wouldn’t be a blast to play.
So there you have it. It seems to me that the world would be a better place if there was a new, high quality Dino Crisis game in it. Have any fond memories of the original title? Got any suggestions on how a new entry could be made even better? Let your thoughts be known by sounding off in the comments section below!
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