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Revelations 3DS Demo Has Play Limit

Think you can play that demo as many times as you want? Think again.

Today Nintendo gave fans a taste of Resident Evil: Revelations via the first downloadable demo in the 3DS’ short lifespan.  The first of multiple demos that also include ones for Rayman Origins and Metal Gear Solid: Snake Eater 3D, this will be the first time that many gamers are treated to what a portable Resident Evil will offer in 3D.  But like all good things, this demo won’t last forever and is far more limited than you may expect.

The Resident Evil: Revelations demo is limited to 30 plays per system.  Hovering over the icon on the 3DS main menu will display how many plays remain for that particular demo, as shown in the article image.  Just entering the demo does not decrement from the plays remaining, meaning that you actually have to start playing the demo for it to count, but the limit is still surprising.

It is not known at this time if this play limit feature will be implemented on all demos or if it will be engaged on a title by title basis.  We’ll keep you posted on this as more information becomes available.

UPDATE: The North American version of the demo is compatible with the Circle Pad Pro, only available right now in Japan until its February 7, 2012 US release, which is the same day Resident Evil Revelations is released. So if you imported one, you now have software to use it on, although only 30 times.


 

Comments

Jon Lewis Staff Writer

01/19/2012 at 05:35 PM

kinda sucks that its not an infinite demo, but I was prety impressed w/ it overall. I jumped at one point, im not gonna lie, lol.

Lukasz Balicki Staff Alumnus

01/19/2012 at 09:47 PM

A max of 30 tries is quite alright, but this isn't news to me. What person plays the same demo 30 times to begin with?

Though one rediculous one is the Ace Combat demo which only has 3 tries. I guess 30 is the default but a publisher can adjust it.

Anonymous

01/19/2012 at 10:21 PM

for a 15 minute demo, why do they feel they need to limit the number of play throughs. It really is sad they feel the need to do that for the simple fact that if you like the demo you will buy the game this type of practice by companies makes me less interested in what they are trying to sell.

Nick DiMola Director

01/20/2012 at 11:50 AM

Yeah, I don't understand this limit either. It's such a short demo (though a good one), there's no reason to impose any limitation. While no one will likely exceed the limit found here, at face value, it's just a negative thing to see.

Hearing about the 3 use limit is insane - that's a bad idea no matter how you slice it. If you ask me they are defeating the whole purpose behind a demo.

Lukasz Balicki Staff Alumnus

01/19/2012 at 11:45 PM

It's probably because publishers doesn't want anyone bumming off demoes and to just have people get the full game. Also probably a Nintendo requirement.

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