I missed where the fun was in Scribblenauts, exactly. I had this same problem, not in the sense that the game was too easy to beat, but that the puzzle were either too simplistic or needed something too specific. As much as I could stand to play, I found the most fun way was to try to complete each stage by not using items at all, or, at most, use one item when necessary. I abhor the stages that require you to create several items and give them to people/things, because of this.
Also, there's the absolute ton of glitches, bugs, and control issues. Those were a bit of a deterrent, too.
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