All right, folks. This is it. The last podcast where I spend any real lengthy focus on Scribblenauts, Super Scribblenauts, and any 5th Cell work for the foreseeable future.
All right, folks. This is it. The last podcast where I spend any real lengthy focus on Scribblenauts, Super Scribblenauts, and any 5th Cell work for the foreseeable future.
5th Cell's puzzle/creativity hybrid couldn't be any better.
From the moment I first heard of Scribblenauts, during last year's E3, I could tell the title had "Game of the Year" potential. By sheer concept, I grew aware that video games have reached what I once believed to be an insurmountable pinnacle, and in execution, Scribblenauts far exceeds any and all expectations.
The title will be available Fall 2010
Warner Bros. Interactive Entertainment officially announced Scribblenauts will have a sequel released in Fall 2010 today. The announcement follows rumors and recent magazine leaks about the game. The sequel is being developed by 5th Cell, the original game's developers, and adds adjectives into the game's mix, allowing players to use them to modify whatever nouns might be summoned.
How did 5th Cell react to the hype for the game?
I've dished out a lot of blame to gaming journalists, with all those review snippets on the first day, as well as the few articles I chose to connect here yesterday, but I'll be honest, it wasn't all Kotaku's, IGN's, or any particular gaming journalist's fault that prerelease hype for Scribblenauts grew out of hand. Take a look at most of the "famous" Post #217 from the NeoGAF forums, and the impressions of Scribblenauts it contains, though be warned, there is a bit of foul language:
Where did things go wrong?
So what pushed members of the gaming media to become so enthusiastic with Scribblenauts coverage? What encouraged reviewers to ignore or flat out dismiss a terrible control scheme? What caused them to neglect to mention how basic most summonable things are?
And the winner is...?
Today I examine the game that was the winner of multiple game conference awards, received the beaming reviews quoted yesterday, and has now sold over a million copies.
"...the video game equivalent of your first kiss."
Last year, a game was released that received universal praise up until launch.
Similar to Halloween, 5th cell releases an official wallpaper for Xmas.
5th Cell is at again, as they release yet another holiday themed wallpaper; this time it's Maxwell with Santa and his elves, in a sleigh.
5th Cell released these wallpapers just in time for the holiday.
With Halloween right around the corner, 5th Cell created this holiday-themed Scribblenauts Wallpaper "as a special trick (or treat) for Halloween."