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Page 107

Pid Review

My, that’s a polished turd!

Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while.  I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply.  Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design.  It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play.  Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line.  Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag.  Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.

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Nerds Without Pants Special Edition: Love and the MMORPG

It's time to slay the dragon!

Welcome to a very special edition of Nerds Without Pants. Julian is joined by a couple of lovely ladies—Shanna and Allison—who are experts on the topic of the day: massively multiplayer online role playing games. That’s MMORPGs for you savvy ones. With Star Wars: The Old Republic doing well below expectations and Final Fantasy XIV needing a complete redesign this episode of NWP asks what’s so special about these types of games, and why do people still play them?

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ZombiU Review

The definition of survival horror.

Take this how you will, but I am scared of playing ZombiU. Every time I pick up the Wii U Gamepad to start playing, I get a feeling of dread, and worry. Before I start, I carefully consider my last outing in the game, and identify what it is I have to do in order to survive as long as possible. This is a feeling that no horror game has brought up in a long time. While my fear of ZombiU can be seen as a positive or a negative depending on the context of the question, there is no doubt that ZombiU is an achievement in the survival horror genre. 

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Push Start to Continue Episode 3: The Year That Was & The Year That Will Be

Since the world didn't end this year, I guess we should talk about it.

So the world didn't end.  Who'd a thunk it.  So let's celebrate with a special "Year in Review" episode of Push Start to Continue that sees the Hell Block Heroes reunite!  The guys guiltily admit how the Steam Winter Sale pilfered their wallets; Jesse explains away his Civilization V addiction; and the whole crew goes round and round on some of the best games and gaming moments of 2012. 

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Pokemon X and Y Officially Landing Worldwide this October

It's okay to smile. We won't judge you here.

Nintendo made many an inner child quite happy this morning by announcing that the main series’ first official foray into 3D will arrive this October in the form of Pokemon X and Pokemon Y.

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Code of Princess Review

Dear Diary: Today I beat up a tree.

From the moment Code of Princess was announced, comparisons between it and Guardian Heroes were inevitable. Videos quickly showed that the gameplay was extremely similar, and quite a few members of the staff that previously worked on Guardian Heroes were on the design team. It's a fair comparison, and a rather impressive one considering Guardian Heroes did a lot for the brawler genre at a time where it was at risk of becoming irrelevant. It’s chief contributions included the inclusion of RPG elements like leveling, stat management, and magic, at a time when this practice wasn’t nearly as mainstream as it is today.

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Nerds Without Pants Episode 13: 2012: The Year in Podcast

We're going streaking!

It’s 2013 and somehow we survived the apocalypse! Time to ring in the new year in style, with a new episode of Nerds Without Pants. This week we’re a nerd down, as Patrick is convalescing after minor surgery. Filling in is the one and only Ty “Fighter”, who long time listeners will know as Rob’s oft-mentioned buddy. Since every podcast is doing their game of the year lists we decided to buck that trend and instead take a look back at the year that was.

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Hitman: Absolution Review

Good work, 47. The money has been wired to your account.

After thoroughly enjoying 2006’s Hitman: Blood Money, I was excited to see what IO Interactive could do with a truly next gen version of Agent 47’s world. Better tech and graphics should equal a better game, right? Well, yes, but the kind of game that Hitman: Absolution actually is turned out to be a completely different experience than I was hoping for, and it took me a while to reconcile my hopes against the reality of what’s on the disc.

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Funky Barn Review

With a bigger budget, 505 could've had a real hit on their hands.

I'm pretty sure I'm going to have to turn in my gamer card for this one, but Funky Barn is a legitimately fun game. I know it sounds like shovelware garbage, and it does seem like it was built on the budget of such a title, but the farm sim is actually competent in its design, complete with an addictive game loop. Unfortunately the game's low budget is painfully obvious – from the low quality art to the long loading times to the hard freezes, Funky Barn has a healthy dose of anti-funk.

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Trine 2: Director's Cut Review

Improved controls and extra content make this the must-have version of last year’s puzzle-platformer.

Like many games featured in the Wii U launch, Trine 2 saw release on other platforms at a much earlier point. However, with its release on Nintendo’s new hardware it seems to have found its true home. Through combined use of the Wii U GamePad’s touch screen and its traditional controls, players have the most effective means of interacting with this beautiful game yet. With the addition of the Goblin Menace expansion and the exclusive Dwarven Caverns level, there’s little question that the Wii U edition of the game is the one to get.

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