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Aero Porter Review

If you didn't have enough stress at your day job…

If you noticed the developer on Aero Porter, your interest may have immediately piqued. Vivarium, which should be synonymous with Yoot Saito, helmed creation of this second entry in Level5’s Guild01 series. Like his previous works, Seaman and Odama, Aero Porter is an odd beast that’s fascinating in concept, but rather painful in execution. Aero Porter is not fun – but on the other hand, it doesn’t seem like it’s trying to be. Saito pulls no punches; he’s very up front with the fact that you’re going to be running the baggage sorting at an upstart airport and it’s very much your job. And jobs entail work, which is exactly what Aero Porter feels like.

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New Super Mario Bros. U Review

Lighting effects in a Mario game are still kind of weird to see.

Being the fourth entry in the series, prepending “New” to the title seems disingenuous. Despite tossing in a new power-up in the form of a flying squirrel suit, New Super Mario Bros. U is more of the same tried-and-true gameplay the series is known for. Don’t get me wrong, this is not a bad thing, but it’s hard not to feel some fatigue with the now familiar art style, level layout, and presentation. Despite this fatigue, there’s little question that New Super Mario Bros. U is the strongest title in the subseries and a fond callback to both Super Mario Bros. 3 and Super Mario World.

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Street Fighter X Mega Man Review

This isn't the Blue Bomber's triumphant return, but it is a good way to waste an afternoon.

 I love Mega Man, and have ever since I played Mega Man 2 at a friend’s house in elementary school. Even now I’ve been known to pop the Xbox version of the Mega Man Anniversary Collection into my 360 from time to time to replay some of the better games in his 8-bit career. Needless to say, when I heard Capcom had picked up Street Fighter x Mega Man—a reportedly well-made and interesting fan project— to release to their fans for free, I was understandably excited.

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Final Fantasy Retrospective: The Seventh Generation Years

The crystal began shedding its light silently....

Welcome to the final part of PixlBit’s comprehensive look at the Final Fantasy series. In our last installment, we went through the PlayStation 2 era, which took the series into uncharted territory, for better or worse. This time, we look at the most recent Final Fantasy games, which have gone on to become the most divisive and controversial games in the series so far. Join us as we explore the Seventh Generation years!

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Warriors Orochi 3 Hyper Review

This should have been a simple port, but something went awfully wrong along the way.

The Warriors series caters to a very particular type of gamer.  It’s the gamer that enjoys the most simple of things when it comes to their hobby.  The level of entry needs to highly accessible – mechanics relegated to a few basics that can be picked up with ease, even if mastering them takes some practice.  The gamer needs to feel powerful – the ability to take on huge swathes of enemies at a time with little effort.  There should be collectables of the low hanging fruit variety, with the larger goal of “completion” nestled at the end, just out of reach, but completely attainable.

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Far Cry 3 Review

The douche bag sim you never knew you wanted.

I never expected to become so enamored with a game where you inhabit the body of the hugest douche bag to ever visit the South Pacific, but it happened.  After suffering through a fairly irritating opening sequence, you eventually find that you are free to explore the Rook Islands at whatever pace you desire.  In some of my early self-paced explorations, I decided to stealthily capture an enemy outpost.  Hiding in the bushes and taking stock of what foes lay within the compound, I heard the loud roar of a tiger that charged into the outpost and slaughtered everyone inside while my knife and gun remained completely unused.  I conquered that outpost by letting the game’s systems collide and work in my favor.  These types of situations happen continuously in Far Cry 3 and whether they were to my benefit or demise, it’s always a blast to witness.  It’s these interacting systems that make Far Cry 3 a special experience that is worth playing, despite the grating narrative.

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Final Fantasy Retrospective: The PlayStation 2 Years

Final Fantasy gains a voice, and faith in the series begins to waver for the first time.

Welcome to the fourth part of our long look at the Final Fantasy series, in celebration of its 25th anniversary. In our last installment, we talked about how Square stunned the gaming world by leaving their longtime home of Nintendo platforms for the shiny new world of CD technology with Sony's PlayStation. This time, we look at the series in its somewhat shaky transition to voice acting, a controversial but successful transition into the online space, and the first game in the series to have real problems behind the scenes.

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Backloggers Anonymous Too Human Part 3

Nothing of import detected.

On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human.

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Final Fantasy Retrospective: The PlayStation Years

Final Fantasy leaves Nintendo and goes 3D

Welcome to the third part of our comprehensive look at the history of the Final Fantasy series, celebrating 25 years of role playing goodness. In the last edition, we cast the spotlight on three of the most highly regarded games in the series. This time we break into the third dimension and watch the franchise move into the mainstream. Join us now as we look at the PlayStation Years!

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Spec Ops: The Line Review

It's hard to see the line when it's drawn in the shifting sand...

When the creative minds of game designers come up against the practical, business-focused minds of game publishers it can lead to endless frustration. This frustration is shared by the consumers, wanting a unique gaming experience but also needing that experience to be something that they can instantly click with. This frustration is the crux of my feelings for Spec Ops: The Line, a game that pushes narrative into some refreshingly interesting places, but stumbles with game mechanics that smack of publisher homogenization.

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