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BioWare confirms development of new Mass Effect game, Tomb Raider Collector's Edition detailed, PlayStation Plus hits the Vita with new free games, and more.
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Hey. It's me, the Media Manager, unboxing the gorgeous Wii U Deluxe Set for your pleasure.
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It begins again...
I have always been a one-console guy. The cost of a second console has never been something I could justify, and I certainly was not going to afford Sony and Microsoft's High Definition money-vacuuming machines. With Twilight Princess looking pretty nice and the motion controls showing a lot of potential for interesting new gameplay ideas, getting a Wii in 2006 was a no-brainer.
Come see all the games you probably missed, but should've played (shame on you).
Unsung Wii games… where do you even start? Just about everything that came out on the Wii that wasn’t a major blockbuster went relatively unnoticed. Having written for a Nintendo-only site for a number of years, I had a unique opportunity to play many games that were off the radar for most Wii owners.
Welcome Home.
I was a Nintendo fanboy as a kid, but then again, what child of the 80’s wasn’t? I obsessed over the secrets of Mario’s games, fought against the forces of evil with Mega Man, and had my first addicting RPG experience with the original Final Fantasy. I devoured each issue of Nintendo Power when it arrived at my house, and had a complete freak out when we got a Super Nintendo for Christmas one year. I fought with my cousin (who probably couldn’t care less) about why the SNES was superior to his Genesis, and had my mind blown by games like The Legend of Zelda: A Link to the Past, Final Fantasy III, Super Metroid, Super Mario World, and Donkey Kong Country.
A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.
Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games. There was the much maligned 480p output and the long wait for external storage. There were also the channels.