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Assassin's Creed III: Liberation Review

If an Animus ever comes to exist, I feel bad for the poor guy who has to retread my footsteps through this game.

A full-scale handheld Assassin’s Creed game has been a long time coming. However, the hardware and storage space issues have always been a limitation for Ubisoft to bring such an ambitious game to the space. Thanks to the PlayStation Vita, Ubisoft Sofia was given the green light to move forward, netting Assassin’s Creed III: Liberation. Unfortunately, despite the hardware’s capability, it’s clear this adventure is scaled back in every way imaginable and rife with many of the bugs found in its mainline console brethren.

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NewsBit: Week of November 19

Uncharted spin off Fight for Fortune announced for Vita, Project GODUS to reinvent Populous series, Wii U turns a profit with one game sale, and more.

Click through for the biggest stories of the week of November 19:

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Halo 4 Review

PixlBit brings a Halo newbie and a veteran together to cover every aspect of Halo 4.

Confession time: I’m a Halo noob, having only completed Halo 3 and played the first two games for a few hours each prior to this review. But that’s okay, because it’s a brand new day in the Halo universe, right? We have the first chapter in an all-new trilogy featuring everyone’s favorite Master Chief, and it’s also the first mainline game by 343 Industries (taking the reins from Halo creators Bungie). This should be the perfect jumping-on point for new players, while giving stalwart fans more of the game they love. That’s the dream, anyway. The reality is a bit different.

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DmC Devil May Cry Hands On Preview

Get over the new look: Dante is far more interesting now.

It’s no secret that many gamers fear change of any kind, flying into nerd rage anytime one of their hallowed franchises tries to mix things up. At the same time, they hate things to stay the same, quickly getting bored when a series doesn’t add enough new to a sequel. This is the rock and a hard place that Ninja Theory is trapped between with their gutsy take (don’t call it a reboot) on the Devil May Cry series. With the internet already ablaze with hate for the makeover of the popular antihero Dante, the sentiment has been that the game had better feel like Devil May Cry…or else. From the outset I’ve been behind Ninja Theory, happy that they’ve gone in such a bold direction, but even I have asked if the game will live up to my Devil May Cry memories. My recent time with the game tells me that the franchise is in good hands, even if I have new questions to replace my old ones.

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Nintendo Land Review

Can we get one of these in real life?

Upon picking up my Wii U, getting Nintendo Land was something of an inevitability. I can’t say I was particularly excited for it, but I knew it was coming part and parcel with my Deluxe system. Surely New Super Mario Bros. U was going to get the bulk of my attention because, well, it’s Mario. But on a whim, I decided to break the system out of its box and try this flagship title first. While I can’t ask New Super Mario Bros. U how it feels (being a game and all), I can only assume it’s pretty upset as it has spent most of its life in its box thus far. Yes, Nintendo Land is that good.

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Wii U Review

The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.

In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.

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Liberation Maiden Review

No matter your political stance, you would think that a president that flew around and shot missiles would be awesome. Turns out it’s boring.

I thought we had moved past the era of silly touch-screen controls early in the lifespan of the DS, but apparently it still has its proponents.  Grasshopper Manufacture and Level 5 have teamed up to make sure that the dying art of crappy stylus futzing stays around a little longer with their joint downloadable venture, Liberation Maiden.  Maybe the controls themselves wouldn’t be so objectionable if there was some other entertainment value in the package, but as it is, Liberation Maiden is just a boring series of stylus rubbings in an anime wrapper.

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Dokuro Review

Despite its charming personality, this puzzle-platformer doesn't have much going for it.

I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.

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PixlTalk Episode 80: Wii Unanimous Love

The Wii U is out and the love is free-flowing on this episode of PixlTalk.

After a short hiatus and some failed podcasts post-New York Comic Con, episode 80 has finally come to fruition. And not a moment too late, as the crew for this episode (Nick, Jason, and JD) all have their Deluxe Wii Us and are excited to talk about them.

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Wii U PlayBit: Chris & Jason play New Super Mario Bros. U and Nintendo Land!

Join us for co-op chaos!

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