Available September 13 for the Wii.
Available September 13 for the Wii.
Cucumber!
I bet if you were to make a game that featured a cast of characters that includes demons, zombies, koala-men, Yetis, King Kong, vampires, werewolves, and wizards you'd make a twin stick shooter. What's that? That's a terrible idea? Yeah, I guess it is a pretty awful idea. Good thing the developers behind Ugly Americans: Apocalypsegeddon thought the same thing… Oh right, they didn't.
Delayed due to some technical difficulties, the latest issue of PixlTalk is finally available!
With the PS3 price drop, Nick, Chessa, Jason, and Nate talk about the effectiveness of the cut and if it will pull in a larger market share for the third place Sony system. This leads very naturally into a discussion on the Microsoft-Sony team up rumor, which also brings up a discussion of the proper resting place of the casual gamer (hint: it's not the Wii).
The epitome of what a game shouldn't do.
I've had the pleasure of not having to play many terrible games. Unfortunately for me, Thor: God of Thunder added to my personal short list of gaming atrocities. Movie games are notoriously bad, and Thor does nothing to break the mould. With frustrating gameplay choices, unresponsive controls, mediocre graphics and presentation and to top it off, impossible scenarios that prohibit players from being able to finish the game, Thor is full of problems that result from rushed development.
PB & Jason has been here for a full year! Join Jason for a celebration issue!
Please note, contents of the celebration issue will be remarkably similar to the contents found inside any other PB & Jason, brief retrospection notwithstanding.
As I sit here, pondering how to approach a review for the game Hyperdimension Neptunia, my mind begins to wander...
What did I ever do to deserve this?
There's so much disappointment in virtually every aspect of Hyperdimension Neptunia. The concept is creative but doesn't work. The characters were created with seemingly no purpose except to be viewed as borderline risque versions of the companies or consoles they represent. The battle system, while operable, is completely convoluted, offering players too many meaningless, worthless attack options that grow to be too complex for any sort of general consumption. There are so many issues, it's hard to tell where to begin.
A clever developer is mashing up Nintendo's classic and Portal for a one-of-a-kind experience. Be sure to visit the developer's page for updates and further information on this interesting mash-up.
Traversing the uncanny valley
It was in the late 1970s that Masahiro Mori first observed what was later termed the uncanny valley. Through his work in robotics he noted that the human emotional response to his machinations would become more positive as they became more human in appearance and mannerism. This general upward trend in positive emotional response would continue until the robot achieved a level of near human realism, at which point the human reaction would drop off to the point of revulsion. The human reaction would remain in this uncanny valley and would only rise again once there was no discernable difference between the robot and a living, breathing human being.
Click through to see some of the game.
Jason's played nearly three hours of XenoBlade Chronicles. Check out the replays below!
Why does this game remind me of Firefly?
I’m not sure what it is, but loot-based dungeon crawlers have an unbelievable ability to completely immerse me. I hate to say it, but they’re basically digital crack and I’m completely unable to put them down until I either reach the end of the game or hit the level cap. Borderlands is my latest indulgence, but it has a twist that you wouldn’t usually associate with the genre.