You got your StarCraft II in my MJ!
You got your StarCraft II in my MJ!
Haven't I done this before on some other system four years ago?
Aside from Kinect Joy Ride, a few different Kinect Sports games were available for play at the Kinect booth. Bowling, Table Tennis, and Beach Volleyball were the choices, and I had the opportunity to check out both Bowling and Table Tennis.
You'll definitely be driving it like it's stolen.
Thanks to the Kinect Booth at my local mall, I had the opportunity to go hands on (body on?) with Kinect Joy Ride for a single race with Contributing Writer, Jason Hillhouse.
Today, everyone gets to hear me talk about last week's PlayBit! More specifically, there's a fair amount of talk about Kururururururin Squash. Krruruurururuurin. Kurururururin. Kururin Squash. Yeah, Kururururuururin. Whatever. That game where you move around as a spinning stick. Also, there's a bit of blabbing about the actuality of Superman 64.
The second time is a charm.
Continuing the genre confusion of the first Bomberman Nintendo 64 title, Bomberman 64: The Second Attack! is also an action game with puzzle elements. This time around, pieces of the classic Bomberman formula are combined with the new conventions of the first 3D title. The result is an improved single player experience, but leaves the battle mode as a mixed bag of fixes and new issues.
While meandering through Citrus Park Mall in Florida, Chessa and I spotted a Kinect Booth complete with games.
Shortly after E3 this year, reports started coming in that Kinect would be making its way to select malls across America. Fortunately for those in Tampa, Florida, a booth was set-up at Citrus Park Mall.
It's not Nier-ly as good as it seems.
I've seen plenty of games facing an identity crisis throughout my many years of gaming, but Nier is definitely one of the worst. A jack of all trades, but master of none, Nier features subpar implementation of concepts from the RPG, action-adventure, platforming, SHMUP genres, as well as several others. The end result is a sloppy game whose concepts feel forced together, with pieces that just don't match up.
Well, it's finally here, and we're celebrating with a PlayBit.
Believe it or not, PixlBit is officially turning one this Friday! I know it's hard to believe, but for one solid year we have been providing a variety (we hope) of content in many different forms.
This issue features fanart! From Zap! Also, talk about a recent Nintendo-related controversy, specifically dealing with the new Pokemon titles and Pokemon fansites!
11 years of improving game design does a great job of highlighting the numerous issues present in Sonic's first true foray into 3D.
Sonic Adventure is Sonic's true debut in 3D, and as such, the gameplay that once defined the series has been drastically altered in order to accommodate expectations for a 3D game at the time of original release. As time has gone on and Sega has continued to make games in this style, gamers have come to loathe Sonic titles due to this fact. Regardless of all the hate, I always felt like Sonic Adventure was a genuinely good game. Revisiting it 11 years later has proved otherwise.