The Knife of Dunwall releases on April 16, 2013
It's no surprise at all that there's more DLC coming out for Dishonored, but what may take you for a loop is that you won't be playing as Corvo this time around.
The moment you've been waiting for!
Looking back over an entire year, it’s hard to tell which games are going to stand out through the years that follow. Which titles are people going to continue to talk about, get nostalgic over, and load up to replay next a decade from now? Maybe we had a few of those this year, but only time will tell. Perhaps we will look back on what we voted to be the very best of 2012 and our monocles will spin in amazement at our ageless judgment. Or maybe we’ll all laugh and wonder what we were thinking.
Cynicism is silently assassinated and fed to an overwhelming swarm of rats.
Something is telling me that I need to unleash my inner cynic and find ways to trash and nitpick Dishonored after it received so much hype. I tried my best to find things that were poorly done or off-putting. All that effort was a waste because everything I found wrong with the game was so minor and unimportant that it made realize that I don’t think I’d change a single thing. Dishonored is one of the rare instances where all of the pre-release excitement and anticipation is completely justified and I’m happy to get to pour on additional praise.
Available now for the PC, PlayStation 3, and Xbox 360.
In this second part of a behind the scenes the developers from Arkane Studios talk about the making of everything that is integral to the world of Dishonored.
In this first part of a behind the scenes the developers from Arkane Studios talk about the idea, and conception of Dishonored.
A demonstration of the stealth features embedded for, and against the player in Dishonored.
Five games/series that reflect the heritage and influences of Dishonored
Dishonored is not a completely original work unto itself, but neither is it the latest numbered sequel in an epic franchise. It is an original IP, but it is not without lineage and influence. In a rare show of transparency, its creators, most notably Harvey Smith and Raphael Colontonio, have been extremely up front in citing their resources. From former projects to hot IPs, they’ve mentioned at least half a dozen games that they say have a lot in common with their upcoming release Dishonored, and we’ve found a few more that we think capture essential pieces of what makes Arkane Studios' upcoming release so interesting.
I smell a rat. Many rats. Lots and lots of wonderful smelling rats.
The most sought after demo at this year’s QuakeCon that didn’t require a virtual reality headset was Bethesda’s upcoming stealthy first person shooter: Dishonored. Really, sticking the game in the FPS pigeon hole is a bit constricting since during the short demo, I possessed several people, summoned swarms of rats, and slowed time to a crawl. The single level I got to play showed a ton of promise for a game set in a refreshingly unsettling world with a myriad of different methods available to reach your objectives.