It's going to take more than a Plasma Cutter and a prayer to get Isaac Clarke out of this one.
By all rights, Dead Space 2 shouldn’t exist. The first game was pushed out into a crowded holiday season rush with little marketing behind it, and the game was very slow to reach sales numbers that EA considered successful. The second game, Dead Space: Extraction, was released initially as a Wii exclusive and sold a paltry 9,000 units in its first week, and it didn’t get much better from there. In the high-stakes game of HD video game development, it would have been completely understandable for EA to put Dead Space on the shelf and never look back. But somehow, Visceral Games was allowed to take another stab (or is that slice?) at it, and I’m very glad that they did, because Dead Space 2 is not only a worthy successor to the first game, but it’s also one of my favorite games of 2011.
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