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Dead or Alive 5 Review


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On 10/30/2012 at 11:59 PM by Nick DiMola

Don't judge a boobk by its cover.
RECOMMENDATION:

All fighting game fans should at least give the game a rent to see what it’s all about. Despite problems with the series in the past, this one is a big step in the right direction. Casual fans of the genre should definitely pick up the game as there’s plenty to appreciate.

Horrible… so, so horrible, it pains me to even think about it. Oh, no, not Dead or Alive 5, just the horrendous story mode that you're required to complete to unlock all of the characters in the game. Trust me; I totally understand the value of having some goals to work towards, especially goals that have some associated pay-off. Costumes would have been more than sufficient; however, I was forcibly pushed through the over-the-top, ridiculous, and repetitive story mode of Dead or Alive 5 before I could really appreciate the meat of the experience. Thankfully what's tucked away is quite good - a noticeable improvement to the complexity of the core fighting system.

What's always distinguished the Dead or Alive series from its peers is the ease in which an amateur can hop into the game and feel empowered, performing well almost immediately. On the other end of the spectrum, the hardcore fighting crowd was able to focus on the block and reversal system and master the moves and unique fighting styles of each character. Unfortunately for hardcore fighting gamers, Dead or Alive has never been about heavy combos or complex button inputs, so it's never found the same market that Tekken or Virtua Fighter has, but it's carved out its own segment of the market and provided well to it for years now.

Dead or Alive 5 steps up the series and provides some facilities that the hardcore has been demanding for years, namely, movement in three dimensions. This means that every single move found in past iterations has been retrofit into this new engine. Some moves can connect despite the differing plane of your enemy, while others will miss. This small change adds an entire degree of complexity to the fighter that the hardcore can appreciate. It ups the ante for the strategies that must be learned to fight competitively in this game.

Perhaps more important, Team Ninja has addressed a variety of other issues with the game in regards to holds and their unbalanced degree of power. While still powerful, the move has been nerfed and is much harder to execute than in the past. As such, players can no longer lean on throws as a crutch to turn the tide of the match, but must instead execute a planned strategy and a mastery of either the block/reversal system or a cancelling move.

One of the nicest new additions found this time around is the advanced Training Mode. All of the secrets of the fighting system are now laid bare in this mode, indicating what moves are cancels, the amount of damage they do, and their other various effects in given circumstances. This tool will allow anyone, even veterans, to improve their skills with any given character in the game.

And what a set of characters there are. This time around we see a full roster of characters from past games, plus a couple new ones, and even a few guest characters from the Virtua Fighter series. Interestingly, the guest characters play fairly close to their original incarnations, which struck me as an invitation to the hardcore to at least give the game a shot.

What will likely be the greatest problem for the competitive crowd is the somewhat spotty online play. Not every match is smooth, which makes it tougher to recommend for fighting game enthusiasts, but for the more casual player, it’s consistent enough that the small hiccups won’t be a deal breaker. Team Ninja is still supporting the game with patches, so it may be that over time these problems will disappear.

As a fan of the series, I’ve enjoyed the improvements featured here, but it’s disheartening to see the best features of the experience tucked away behind the oppressive story mode. Sure, there’s no requirement that you go through it first, but because it unlocks a number of characters in the roster, you basically have to in order to access the entire contents of the game. Combined with the somewhat unreliable online play, Dead or Alive 5 loses a bit of credit, but overall it’s easily the best entry in the series to date.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

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