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Dungeons & Dreamers: A Story of How Computer Games Created a Global Community Review

We wouldn’t be here without all of you.

We throw around the word “community” in the video games arena without a second thought. Even small enthusiast sites have community managers and a myriad of other ways to strengthen and connect people who are passionate about games. If it weren’t for several key creatives that helped form the gaming landscape through the decades, though, we might not have the communities we all take for granted. Dungeons & Dreamers’ updated second edition guides us on a journey that shows how communities became so important to gaming. It’s an intriguing thesis that is hammered home with a continuous chain of examples that make it undeniable how integral community has always been to video games.

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John Carmack Delivers His Annual QuakeCon Keynote

Can I be excused? My brain is full.

The big kickoff to every QuakeCon is a keynote featuring id co-founder and all-around genius John Carmack. This year was no different, featuring Carmack’s musings on topics ranging all across the spectrum of programming and game development. Carmack got started after a few bits of news from id’s Creative Director Tim Willits and Bethesda’s VP of Marketing Pete Hines.

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John Carmack's QuakeCon Keynote Address Informs, Tests Endurance of Attendees

John Carmack pontificates on the future of virtual reality, the viability of Ouya, a completed id iOS game, and tons of other topics.

John Carmack gave his QuakeCon keynote this year which focused on his efforts and thoughts about virtual reality.  Following the release of Rage, Carmack allowed himself to let loose, buy some VR headsets and get his engineering mind locked in on a new technology.  Carmack spoke for over three hours, wandering away and then back time after time to the virtual reality theme.  His sleuthing and coding has led to the creation of a playable VR demo of Doom 3 (which he tried to temper expectations for).  Virtual reality has been portrayed by the media to be a realistic life simulator, but Carmack assures us that there is still plenty of work to be done.  These warnings led into musings on the state of display technology, cloud gaming, Ouya, and many other topics during a three hour one-man show that most audience members couldn’t endure ‘til the end.

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Doom 3 Source Code Now Available

Apparently John Carmack rewrites game engine code quickly.

Less than a week ago, we reported that the Doom 3 source code was approved for release, but temporarily delayed due to a potential copyright infringement. John Carmack stated an intention to rewrite the section of code in question to ready the source for release. Work must have been completed in a timely fashion, as the source code is now readily available through GitHub.

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RAGE - The Enemies, Part 5

The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.

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RAGE - The Wasteland, Part 4

The fourth video of a six part series where the developers from id Software speak about the details of the world, and the variety of missions and interaction with other characters, along with the significance and fun of driving in the world of Rage.

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RAGE - The Arsenal, Part 3

The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.

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RAGE - The Dawn, Part 2

The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.

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RAGE - The Legacy of id, Part 1

The first video of a six part series where the developers from id Software speak about the company's legacy, and the tech that makes RAGE possible.

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