Does Tryst find a way to liven up the slowly changing real-time strategy genre?
Having purposely kept away from real-time strategy games after an unhealthy period with Age of Empires II over a decade ago, I was unsure what crazy changes had taken place in the genre. What insane new systems had evolved and how would I cope with them? If Tryst is any indication, not too much has changed in all that time, though Tryst tries really hard to inject some new ideas. Even adding on a few good-intention bonus points, Tryst is still a bland sci-fi entry in a genre that could really use some juicing up.
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