The PS4's opening salvo for the console wars is a lethal one.
The legacy of the PlayStation brand is an interesting one. Back in 1995, Sony was the scrappy underdog, and fought tooth and claw to ascend to the top of the video game heap, crippling Sega and putting Nintendo on shaky ground for the first time ever. The PlayStation 2 cemented their dominance over the market, with tons of instant classics released for the console. But by 2005, Sony had gotten soft, comfortable at the top. Their hubris was easy to see, and even the biggest PlayStation fans have to agree that they made some bone-headed moves at the beginning of the PS3’s life cycle. If one thing was made abundantly clear at Sony’s E3 press conference, it’s that they’ve come to reclaim their fans, as well as win over a whole new host of them.
We think the PS4 sucks...NOT!
Hello again! This week on Nerds Without Pants Julian and Patrick give all of their love to the PlayStation 4. There’s been a ton of negative talk swirling around the new Sony console, and the Pantsless Ones bring a refreshing amount of positive vibes to the discussion. But before that—games!
Coming exclusively for the PlayStation Vita on September 17, 2013.
The first few levels are free.
On the latest PlayStation Blogcast podcast, it was revealed that Killzone 3's multiplayer mode will be made available as a free download on the PSN this coming Tuesday.
The port is now stuck in limbo.
The original Killzone was set to be released on the PlayStation Network on January 24, 2012. As of this news story, it is February 8, 2012 and that release date has come and gone with no word as to when it will be released or why it wasn't as scheduled. It appears that Sony has postponed Killzone 1 indefinitely.
Nick takes a look at the claims and provides some counter points to the study.
Based on a PR email I just received from the University of Missouri, they have finally proven the link between violent video games and an increase in aggressive behavior. The study performed was a fairly simple one. A group of 70 participating children were each randomly assigned a violent or non-violent video game to play for 25 minutes. Immediately after, each of the participants were given the ability to give an opponent a blast of loud noise. The level of the noise blast was used as a gauge of aggression. As you might expect, the findings have indicated that those who played the violent game were more "aggressive" than those who did not. I don't want to get too in-depth, but I find these claims dubious, to say the least.