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#ratchet

Ratchet & Clank Future: Quest for Booty Review Rewind

What once made for a great holdover between Tools of Destruction and A Crack in Time is now a side quest that's mostly forgettable.

At this point in time, Ratchet & Clank Future: Quest for Booty serves little purpose. The PSN release is an extremely short 2-3 hour experience that served only as a holdover for the (at the time) upcoming release of A Crack in Time. The entire quest is focused around contacting Clank, given the events that concluded Tools of Destruction. As such, he's not available for use and Ratchet is provided with a few nifty tools to get the job done.

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Ratchet & Clank Future: Tools of Destruction Review Rewind

After a foray on the small screen and a side quest for Ratchet, the duo are back for a traditional experience, now in HD.

Ratchet & Clank's HD debut brings some mixed successes. On one hand, the series has translated beautifully to a higher resolution thanks to its rich worlds full of color and detail. On the other, despite the improved look, the game's mechanics haven't managed to improve significantly enough to handle the often increased on-screen havoc. The resulting experience still proves enjoyable, if only due to the already solid footing of the series and the improved graphics.

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Ratchet & Clank: Size Matters Review Rewind

A sidequest that implements some good gameplay concepts but has its share of problems.

It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.

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Ratchet: Deadlocked Review Rewind

While it's not explicitly stated, Ratchet: Deadlocked marks the first spin-off title in the series. Drop in and see what's changed!

I'm not quite certain what Insomniac Games was going for when they created Ratchet: Deadlocked. It's clear that it wasn't meant to be a traditional Ratchet & Clank game, as the experience is something similar, but quite different at the same time. Rather than the typical action-platformer gameplay, Ratchet: Deadlocked is a third person shooter, through and through.

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Ratchet & Clank: Going Commando Review Rewind

A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.

I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.

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Ratchet & Clank Review Rewind

After nearly a decade, Ratchet & Clank still holds up well today.

The last Ratchet & Clank game I played was A Crack in Time nearly two years ago, and man, that game was awesome. With the release of All 4 One steadily approaching, I figured it might be fun to return to the series' roots; after all, it has been over four years since my first playthrough of the original.

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Recapping Ratchet & Clank

Chessa leads the charge in an effort to recap the entire Ratchet & Clank series with a set of Review Rewinds.

With the release of Ratchet & Clank: All 4 One quickly approaching, we thought it would be interesting to go back and replay all of the entries in the Ratchet & Clank series starting with the original. As those who are familiar with our Review Rewinds may already know, these articles tend to stray from the standard PixlBit review formula, allowing the writer to analyze and critique a game in any way they desire. As such, when going back through the Ratchet & Clank series, we'll be focusing mainly on the staples of the series in order to fully capture how each has evolved as the series has grown.

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Ratchet & Clank: All 4 One Hands On Preview

Can a co-op based Ratchet and Clank game deliver? We take a spin on the online beta to find out.

I’ve been enjoying the Ratchet & Clank: All 4 One online beta since it was released to the public earlier this week. I have to admit that when I heard that that the next Ratchet and Clank game, a favorite series of mine, was going to be a co-op focused affair I was skeptical. It’s easy to see how the game mechanics would fit into a frantic multiplayer experience, but will that be enough to support an entire game?

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Ratchet & Clank: All 4 One Hands On Preview

Ratchet's latest adventure looks to be fun FOUR everybody!

Ratchet & Clank: All 4 One brings co-op multiplayer to the beloved Sony franchise for the first time. Many fans were wary of how well it would work, since the series has been firmly rooted in single player action platforming. I can safely assure everyone that the game works extremely well and is a lot of fun, especially with multiple players.

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Ratchet & Clank Future: A Crack in Time Review

There's depth, challenge, variety, humor, puzzles, and plenty of sidequests. What else does a gamer need?

As someone who acquired a PS2 during the middle of its lifespan, I was able to experience a wide variety of its offerings. Of the 120-something titles I own for the system, the Ratchet & Clank series has always stuck out in my mind as one of the best series on the system. It combined elements of strategy, satisfying combat, great platforming, and thoughtful puzzle solving into a world full of unique characters chock full of humor. Since the very first title, the two main characters have been on a whirlwind adventure; first together, then alone, only to finally wind up split apart, taking players through two very different and unique storylines.

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