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Five Things Mass Effect Could Improve On

The key to the future of Mass Effect is in its past.

We are fast approaching November 7, which in recent years has been marked as “N7 Day” by EA and BioWare, and is usually a celebration of all thing Mass Effect. We’ve done things for N7 Day in the past, and I’m sure we will this year, as BioWare is set to finally show off the upcoming Mass Effect: Andromeda in a big way. Considering that the game is expected early next year it’s a little worrisome that we have seen so little of it by now. With that being the case, I thought it would be fun to take a look back at my favorite game in the series: the first Mass Effect. That game had some serious issues, but instead of fixing those issues for Mass Effect 2, BioWare’s solution was to throw most of them right out the window. So let’s take a look at some of those problems with the original Mass Effect. I will identify the major issues, explain what BioWare’s solution was, and provide an alternative fix that I hope makes its way into Andromeda.

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N++ Review

Stick figure parkour.

One of my favorite things about being a gamer is that most games expect me to assume an identity outside of myself; someone or something that is capable of amazing and impossible feats, powers or talents that are beyond anything I will ever grasp in my actual life. N++, the platformer sequel to the popular N and N+ games, bestows a unique new persona upon us: you are a ninja with an accelerated metabolism. You are able to use momentum to run, jump, climb, collect and pass through a series of five levels like a boss. What’s the catch? Your lifespan is only 90 seconds.

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Nerds Without Pants Episode 96: PlayStation Pub Crawl

ENOS Lives.

Welcome to a very special and exciting episode of Nerds Without Pants! Today is September 9, 2016, which marks the 21st birthday of the PlayStation. So we’re celebrating by taking the good old PSX drinking, and telling a lot of fun PlayStation memories while we do so!

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Nerds Without Pants Episode 95: Life is Overwatch

Someone, please hand Julian some Kleenex.

Welcome to another fantastic episode of Nerds Without Pants! This week, we are joined by Casey as we contemplate our dream video game company acquisitions, Pokemon stat balancing, even more Overwatch, and Chrono Cross back to 2008. Do join us, won’t you?

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Nerds Without Pants Episode 93: Classic Game Consumption

We had so much to talk about that we needed a bonus episode!

Welcome to a surprise edition of Nerds Without Pants! After our nearly three-hour kickoff for our new Stage Select feature, we decided to get together for a good old fashioned “all Consumption Junction” episode. Strap in for a couple hours of media consumption!

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Nerds Without Pants Episode 92: The EVOlution of NWP

We got your hadokens right here!

Welcome to a new era of Nerds Without Pants! This week, we roll out our latest segment: Stage Select! This is intended to be a special talking point segment to kick off each episode that should last about 20 to 30 minutes, but our inaugural edition clocks in at almost 2 hours. Wait, come back!

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Nerds Without Pants Episode 91: Pokemon Go on Vacation

Patrick's playing Pokemon Go, and NWP is DOOMed.

Welcome to another exciting episode of Nerds Without Pants! This week, Angelo and Julian kick things off with some photography talk and wax nostalgic about dark rooms. Then it’s straight into Consumption Junction before Patrick joins us and we wrap up with Chrono Crossing. Do join us!

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Nerds Without Pants Episode 90: Tasty Board Game Buffet

Lance from Tasty Minstrel Games drops some mad knowledge!

Welcome to a very different edition of Nerds Without Pants! This time we are joined by Lance from Tasty Minstrel Games. You may know him as Undead Viking on YouTube, and he's here to educate us on some board games. Before that though, we talk some video games!

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Nerds Without Pants Special: Microsoft vs Sony: Round 3, Fight!

Patrick and Julian have some very different opinions on this year's E3...

Hey folks! Patrick and Julian are coming at you hot, with a special E3 edition right on the heels of the Microsoft and Sony press conferences! This one is lean and mean, so let's get right to it!

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Silpheed Review Rewind

Feel the need for Silpheed.

When Game Arts released Silpheed on the Sega CD in 1993, the game was frequently compared to Star Fox; the latter usually winning over critics more than the former. Being released within 6 months of Star Fox and featuring a similar visual theme of polygon graphics, Silpheed was sometimes written off as a mere knock-off of Nintendo’s successful three-dimensional shooter. A somewhat misguided conclusion considering that Silpheed was originally released on the PC platform in 1986, pre-dating Star Fox by seven years.  It was also criticized for being too simplistic with its 2D shooter mechanics against the pseudo 3D background. But a deeper look into the gameplay of Silpheed (and some honest hindsight) reveals a game that stands on its own and delivers a fairly unique experience rarely had in home console gaming at that time.

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