This month's trailer showing off more of the LEGO City Undercover world, and its citizen's shenanigans.
This month's trailer showing off more of the LEGO City Undercover world, and its citizen's shenanigans.
Publishers aren't the main reason horror franchises are quick to lose the scares.
It’s hard to talk about games like Resident Evil 6 and Dead Space 3 without having someone go off on a tangent on how the publishers “ruined” these series by trying to broaden the series fanbases – moving beloved franchises away from their horror roots and towards the more spectacle driven action genre. There is an idiom of truth to this complaint. Horror doesn’t generate Call of Duty sales volume. It’s a niche genre where only the exceptional few break into the mainstream. Action titles, counterparts of the money eating summer movie blockbusters, appeal to a much greater audience and are thus able to bring in much more cash. So yes, it makes sense that the “big bad” publishers would be responsible for the taming of your favorite horror franchise.
Putting Square-Enix in their place has never felt so good
On this latest installment of Push Start to Continue, Mike and Jesse discuss Nintendo's latest Nintendo Direct, the ultimate fate of THQ and take a moment to unleash hell on Square-Enix. All that, plus Jesse reveals his recent addiction to Pokemon. It's an episode filled with equal parts joy and wrath, which is fun! Right?
Available now for the PlayStation Vita, and PlayStation 3.
Oh poor Mallo, how gravity befalls the blocks you push and pull…
Pushmo was a wonderful surprise back when it was released in 2011; the Intelligent Systems developed puzzle/platforming game took a simple premise and made it a fantastic in-depth game with a nice custom-builder. Much to my surprise and delight, Nintendo and Intelligent Systems made a sequel! Crashmo, like its predecessor, has Mallo pushing and pulling blocks. However, the effects of gravity now play a bigger part in the game, because now the blocks crash to the ground.
Join Oliver in the wondrous world of Ni no Kuni.
We went a little off the rails...
Hello again! Julian here, joined as always by Patrick and Rob for another episode of Nerds Without Pants. No topic this time...we decided to just wing it with some random discussion. Yes, a hodge podge of talking points brought together to form a pleasant bouquet. Some potpourri, if you will. We can all enjoy a little P O T. And if you got that obscure Laugh In joke, congratulations! I love you.
The last big game development studio owned by the House of Mouse has closed.
Disney has shuttered Junction Point Studios. While it's good news for Disney's bottom line (and for people who don't enjoy games of low quality,) it makes one wonder who is at fault in a time like this. PB & Jason 113 explores that question a little bit, but in the end, the obvious conclusion, Warren Spector, is reached. Aside from that, issue 113 follows-up last week's Wired's Chris Kohler "Nintendo Direct Vaporware" article taking Kohler's follow-up article into consideration. PB & Jason also includes more Ni no Kuni, which admittedly, is shaping up not quite be the game expected, for better and for worse. All this and more in this week's PB & Jason! Click through for the listening and download links!
Old Angelo's got something new for you!
Angst! Rage! Epic House Cleaning! It's all on this week's Backloggers Anonymous!
Pre-Order Bioshock Infinite and get the Industrial Revolution Pack for free when the game is available on March 26.