A recent update from Double Fine gets Jesse thinking that maybe publishers aren't completely useless after all.
It’s been a little over a year since Kickstarter kicked down the door of the video game industry and introduced itself. Double Fine’s then untitled adventure game utilized the crowd funding site to finance a game in a genre that most have presumed dead, or at least mostly dead (which means a little alive), for quite some time now. No reasonable publisher would hand money over to a studio not known to be especially financially successful, for an unproven IP in a genre that some younger gamers may not even know exists – and it’s hard to blame them.
Ah, nature! Full of peaceful beauty and decimating power!
I am almost, sort of, maybe certain that I am not an idiot, at least not all of the time. I have my moments, though, and Storm gave me quite a few. Pitting my wits against two-dimensional idyllic nature scenes that desperately need my intervention to move fruit from one place to another was an enjoyable and challenging experience until the game’s physics and controls ruined everything.
Reboot!!
A great tragedy has befallen PixlBit. Through the instability and craziness that is technology, all previous episodes of Push Start to Continue have been lost. This calamity not only affects the denizens of PixlBit, but is considered a great loss to humanity as a whole. We are all a little worse off because of it.
New features and more importantly, new staff members!
First and foremost, a happy July 4th to all of my fellow American PixlBit friends! I hope you've all enjoyed this fine holiday with friends and family. Despite the holiday, I've got a bit of news I'd like to share with you all. Last night we onboarded six new PixlBit staff members that you should already know from our fine community!