Uncharted spin off Fight for Fortune announced for Vita, Project GODUS to reinvent Populous series, Wii U turns a profit with one game sale, and more.
Click through for the biggest stories of the week of November 19:
Uncharted spin off Fight for Fortune announced for Vita, Project GODUS to reinvent Populous series, Wii U turns a profit with one game sale, and more.
Click through for the biggest stories of the week of November 19:
Can we get one of these in real life?
Upon picking up my Wii U, getting Nintendo Land was something of an inevitability. I can’t say I was particularly excited for it, but I knew it was coming part and parcel with my Deluxe system. Surely New Super Mario Bros. U was going to get the bulk of my attention because, well, it’s Mario. But on a whim, I decided to break the system out of its box and try this flagship title first. While I can’t ask New Super Mario Bros. U how it feels (being a game and all), I can only assume it’s pretty upset as it has spent most of its life in its box thus far. Yes, Nintendo Land is that good.
The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.
In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.
Despite its charming personality, this puzzle-platformer doesn't have much going for it.
I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.
Available now for the Nintendo Wii U.
An introduction at the variety of gameplay options in Far Cry 3's multiplayer mode.
Available now for the Nintendo Wii U.
Available now for the PlayStation 3, Xbox 360, and PC.
Available now for the PlayStation 3, Xbox 360, and Wii U.
The Wii U is out and the love is free-flowing on this episode of PixlTalk.
After a short hiatus and some failed podcasts post-New York Comic Con, episode 80 has finally come to fruition. And not a moment too late, as the crew for this episode (Nick, Jason, and JD) all have their Deluxe Wii Us and are excited to talk about them.