A new playable character for Rayman Legends on Wii U is introduced in this trailer.
A new playable character for Rayman Legends on Wii U is introduced in this trailer.
A brief introduction of some of the characters from Code of Princess. This game will be released on October 9, 2012.
Baby, the box art is blue, ba ba ba baa!
The Wii U box art template has been confirmed by Nintendo and outside sources. Rumors are flying 'round about release dates of games and the console. What does this mean for the prediction made last week about a late September launch of the Wii U? Also inside: A discussion of what's not necessarily right regarding PlayStation All-Stars Battle Royale preview coverage, 5th Cell troubles with Hybrid servers, and Dragon Quest IX and X talk! Click through for the show's download and listening links!
A small taste of what Darksiders II has to offer before its release this month.
The developers at Gearbox talk about the process of creating, designing, and implementation of the Xenomorphs and Colonial Marines.
The developers from Gearbox talk about their enthusiasm in creating the successor to Aliens in video game form.
Todd Howard and crew reveal the fun and difficult times to be had in game development.
Today’s slate of panels kicked off with “The Game of Making Games,” hosted by G4’s Blair Herter. Ted Price of Insomniac, Jens Matthies of Machine Games, Todd Howard of Bethesda, and Raphael Colantonio of Arkane Studios made up the panel of noteworthy developers in what was primarily a Q & A session with the audience. Herter started off by asking about each developer’s general game-making philosophy, which soon led to questions about axing faltering game elements during development no matter how much time was spent on creating them. Herter threw out the term “killing your babies” about this design necessity and it became a recurring in-panel meme.
John Carmack pontificates on the future of virtual reality, the viability of Ouya, a completed id iOS game, and tons of other topics.
John Carmack gave his QuakeCon keynote this year which focused on his efforts and thoughts about virtual reality. Following the release of Rage, Carmack allowed himself to let loose, buy some VR headsets and get his engineering mind locked in on a new technology. Carmack spoke for over three hours, wandering away and then back time after time to the virtual reality theme. His sleuthing and coding has led to the creation of a playable VR demo of Doom 3 (which he tried to temper expectations for). Virtual reality has been portrayed by the media to be a realistic life simulator, but Carmack assures us that there is still plenty of work to be done. These warnings led into musings on the state of display technology, cloud gaming, Ouya, and many other topics during a three hour one-man show that most audience members couldn’t endure ‘til the end.
Visceral Games Montreal looks to create a “more mature and gritty” experience.
EA has just announced the next installment in the Army of Two series, known as “The Devil’s Cartel.” Announced for the Xbox 360 and PS3, the new title will utilize DICE’s Frostbite 2 engine.
Please do not file any class-action lawsuits against PB & Jason.
Today's PB & Jason is filled with news and opinions. What does the Mandatory Binding Arbitration clause in Steam's Terms of Use mean? Which Square Enix RPG will be available on the Ouya? Where in the world is E3 2013? Spoiler alert: The answer is in the site's recent news. Are buttons a huge barrier to video games? What crazy prediction for the Wii U launch has Jason come up with now? All these answers and more can be found in PB & Jason #95! Click through for the show's download and listening links!