Which game do you want us to play next?
[Update] The poll is now closed. Thanks to everyone who participated!
Play it loud!
It's time again for Nerds Without Pants! This week, JD joins us for a very special look at growing up in the '90s, and all the great games we experienced back then. So lace up your army boots, tie a flannel around your waist, and chug some Crystal Pepsi folks, because this episode of NWP is full of attitude and is so effing XTREME!
We think the PS4 sucks...NOT!
Hello again! This week on Nerds Without Pants Julian and Patrick give all of their love to the PlayStation 4. There’s been a ton of negative talk swirling around the new Sony console, and the Pantsless Ones bring a refreshing amount of positive vibes to the discussion. But before that—games!
With little interest in the future, Sly's latest outing meddles mostly in the past.
Mascot games are kind of my thing. Mario, arguably the first ever platform “mascot” (with all apologies to Pitfall Harry and Pac-Man), is the dude that lured me into a lifelong obsession with video games in the first place. I gobble up practically every one I come across and among them the Sly Cooper games have remained a stand-out franchise. With a trilogy of games hitting the PlayStation 2, it seemed only natural that Sly would find his way to the PlayStation 3. But with Sucker Punch moving on to inFAMOUS it seemed any hope of a current generation Sly game would be going up in smoke. Thankfully Sanzaru, developer of the acclaimed HD trilogy treatment, stepped up to the plate and took the series in its charge. Could they regain Sly’s former glory?
A look at the production of the single player mode from Ascension.
Henshin-a-go-go, baby!
It’s been a while, but you knew this feature couldn’t stay away forever. That’s right, it’s about time that we had ourselves another installment of Missing in Action!
Don't miss this thrilling successor to 2010's cult classic, 999.
I’m sure I’m not the only one who spent countless hours in the elementary school library reading each and every Choose Your Own Adventure book available, exploring each and every deviating path the story offered. Zero Escape: Virtue’s Last Reward is not unlike these books of our youth; however, it offers an added puzzle-solving experience that differentiates it from its paperback brethren. If you’ve any love for these types of experiences, there’s no question that Virtue’s Last Reward will have you on its hook for well over 30 hours.
Noah Hughes (Creative Director) takes us through some of the gameplay mechanics as Lara Croft traverses the Monastery area of the game.