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#Art

Etrian Odyssey IV: Party Planning Preview

A great party never just happens.

If there’s one thing the Etrian Odyssey series requires, it’s time.  Even though the games eschew the game clocks we’ve become accustomed to, most people who play through to the end (and beyond) estimate that they spend more than a hundred hours exploring the unforgiving dungeons.  If you plow into a game of this scope with only the most basic of parties and expect to stay engaged for that amount of time, you’ll likely give up and walk away.  Creating a party with unique tactics and strategies is pivotal to be successful and to have fun with these games since the story is minimal to the point of being a secondary concern. 

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Corpse Party: Book of Shadows Review

All of this has happened before, and all of this will happen again.

Much like the sequel to Evil Dead, Corpse Party: Book of Shadows opens up to a very familiar scene. In fact, it’s basically the same start to the previous game. Unlike that second Evil Dead, the characters in this story are vaguely aware that they’ve been in this situation before, but not soon enough to seal their collective fates once again. Yep, it’s back to the cursed and deadly Heavenly Host Elementary school. If you're into Japanese culture, you'll notice a lot of plot devices involving déjà vu. This whole game feels like one massive case of déjà vu, and I’m just not feeling it this time around.

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Nerds Without Pants Episode 16: The Romantic Babies

Be thankful that I didn't delve deep into my cheesy love song collection for this episode.

Hey folks, Julian here. I hope you had a great Valentine's Day (or Single Awareness Day if you're like the Pantsless Ones). I wanted to do something special for this episode, but my original idea was love stories in video games. Yawn. Instead, I asked Patrick to come up with an off the wall and eclectic idea, in the way that Patrick does. He did not disappoint, and it's a shame that Rob wasn't able to join us because of BLIZZARD 2013!!!

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Rabbids Land Review

Well, it’s a party game…

For better or worse, Ubisoft shows up at most new consoles on day one like an excited but clueless child on the first day of school: brand new pencils, lunch box, and folders, but also torn jeans, hole-y sneakers, unkempt hair, and the same mustard-stained shirt they wear every week. Hey kid, did you get yourself ready for launch day in the dark? With the Nintendo Wii U, Ubisoft is looking sharp with a range of heavy hitters like Assassin’s Creed 3, to new creative new work like ZombiU, and then you have their recurring badge of mediocrity in the form of Rabbids Land. The Rabbids have made a zany name for themselves over the years and their newest outing is more akin to games like Mario Party than anything else. I can say after spending some time with it that it’s not a great game, but it’s not terrible. Rabbids Land is a party game, and that’s that. 

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The Elder Scrolls Online - "The Alliances" Cinematic Trailer

The CG trailer of the three factions that are trying to control the Imperial City.

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The Elder Scrolls Online - "Alliances at War" Trailer

A look at the war between the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact.

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Push Start to Continue Episode 2: VGA Trailer Trash

One second, they give out actual awards at the VGAs?!?

We may be a day late, but this episode of Push Start to Continue is certainly not lacking in the dollars and cents.  Join Mike and Jesse as they completely ignore the awards given at this year's 10th annual Spike TV Video Game Awards, and talk about the only thing that really matters: the trailers and game announcements.  Also discussed is the allure of the Demon's/Dark Souls series, the THQ Bundle, and much, much more.

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Push Start to Continue Episode 1: Let Us Be Your Secret

Jesse and Mike return! And they come bearing a new podcast!

PixlBit is proud to release the inaugural edition of Push Start to Continue, the new videogame podcast from long lost PixlTalkers Jesse and Mike!  In this episode they clue you in to just what they’ve been up to in the months they were missing, discuss the Wii U launch, highlight the importance of the #1reasonwhy twitter phenomenon and much, much more.

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NewsBit: Week of November 19

Uncharted spin off Fight for Fortune announced for Vita, Project GODUS to reinvent Populous series, Wii U turns a profit with one game sale, and more.

Click through for the biggest stories of the week of November 19:

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Dokuro Review

Despite its charming personality, this puzzle-platformer doesn't have much going for it.

I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.

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