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#games

BioShock Infinite To Hit the Streets This Fall

We now have an official date so that you can book your trip to the sky island of Columbia later this year.

After being in development for four years, Irrational Games’ next entry in the BioShock series, BioShock Infinite, has a release date. Gamers will finally be able to explore the floating city of Columbia on October 19, 2012 on the PlayStation 3, Xbox 360 or PC.

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Indie Developer Bidogames Announces Nioki Adventure

The inaugural title from the new studio is coming to PC and XBLIG.

Bidogames, a new studio comprised of two people, has announced plans to release its first independent game on PC and Xbox Live's Indie Games service. Titled, Nioki Adventure, the game will feature a Terraria-influenced experience.

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PixlTalk Episode 55: Are Games Art?

Are games art and why does it matter if they are?

Our fearless leader Nick joins the heroes this week as we take a look at Jesse’s article, which argues that games are not art. In the process we attempt to define art, discuss whether or not games are art, or have the potential to become art. Ultimately our discussion leads us to possibly a more pressing matter: Why is it so imperative for gamers/game enthusiasts that video games are considered an art form?

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Games Aren't Art and That's Okay With Me

We can argue all we want about whether games are art or not. The real questions is, why does it matter?

The debate of whether or not games are art has been a long and tedious one.  I do not think that Roger Ebert had any idea what kind of bee hive he was kicking when he famously declared that not only are games not art, but they likely never would be.  He would later go on to amend his comments to say that he believed that games could eventually become art, but that he hadn’t seen any real evidence to say that time was soon coming.  It was a kind of back handed apology to furious gamers for taking such an absolute stance on a subject he admittedly knew little about.  Gamers more or less ignored this amendment and demonized Mr. Ebert; holding steadfast to the idea that not only could games become art, but that they indeed already were.

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Little Deviants Review

This glorified tech demo fails to deliver an entertaining experience.

It is immediately clear that Little Deviants was designed to let you play with all of the Vita’s features. Within the first half hour you will use the touch screen, rear touch pad, motion controls, camera, and even the microphone. The ideas displayed are definitely interesting, but within that first half hour you will have seen everything the game has to offer. By the time I reached my first hour of gameplay I was already bored of all of the mini-games – even the good ones.

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Mario & Sonic at the London 2012 Olympic Games Review

The ghost of Wii Sports lives on... and on.

Not content to release a "dull and outright boring" 2012 Olympics mini-game collection just for the Wii, Sega was kind enough to spread its time-tested mediocrity to the 3DS. 

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Mario & Sonic at the London 2012 Olympic Games - Nintendo 3DS Launch Trailer

The Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games will be available on February 14, 2012.

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Sony Releases List of PSP Games Compatible With Vita At Launch

The list includes PlayStation Minis as well.

Sony released a list of PSP games and PlayStation Minis that will work with the PlayStation Vita at launch. Because the Vita will not use the UMD format, all of these titles refer to their digital incarnations that were purchased via the PlayStation Store.

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The Lost Quest of Star Fox

Before there was Star Fox 64, Fox and company went on a second quest to save Corneria... but chances are, you didn't get to play it.

Shigeru Miyamoto has become quite well known for his outstanding games and their absolutely unique designs. He has led countless projects and played a major role in the runaway success of Nintendo since the introduction of the NES. However, he's also the reason Star Fox 2, a fully completed game, has never seen the light of day.

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The Darkness II Hands On Preview

Dual-wielding is SO 2007...

The Darkness II has some big shoes to fill. Not only is it a sequel to a beloved first person shooter from the early days of the Xbox 360 and PS3, but it’s being developed by a studio tasked with taking over for Starbreeze Studios. Starbreeze, of course, is the studio behind the highly regarded Xbox game The Chronicles of Riddick, which is currently working on the Syndicate reboot for EA. Yes, The Darkness II has some big shoes to fill, but so far the game looks to do just that.

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