What is this, I don't even...
This week, Julian takes you on a strange trip, highlighting some of the most bizarre games to ever grace home consoles. These games often break with conventions and defy description, and they have little in common apart from making people scratch their heads. And that's what makes them great. So buckle up, Dorothy, because Kansas is going bye-bye!
An introduction to the protagonist, Mondo Zappa.
Be thankful that I didn't delve deep into my cheesy love song collection for this episode.
Hey folks, Julian here. I hope you had a great Valentine's Day (or Single Awareness Day if you're like the Pantsless Ones). I wanted to do something special for this episode, but my original idea was love stories in video games. Yawn. Instead, I asked Patrick to come up with an off the wall and eclectic idea, in the way that Patrick does. He did not disappoint, and it's a shame that Rob wasn't able to join us because of BLIZZARD 2013!!!
Happy happy joy joy, happy happy joy joy...
One of the things to come out of the last 6 years or so that I’ve found most interesting has been the rise of the free to play model. It wasn’t too long ago that free to play was synonymous with amateur game design and simple flash games. Now, even the biggest companies in the world are creating games that don’t ask for money up front, and the quality of those games has increased many times over. Console manufacturers have been slow to adopt this business model, so I was very interested in playing Happy Wars for XBLA, the first free to play game for the 360. While I don’t think that Happy Wars is a great example of the free to play structure, it stands as a unique and fun experience for Xbox Live Gold subscribers.
Clearly, Julian is Kevin Nash, Rob is Scott Hall, and Patrick is Sting...
Welcome to the Halloween spectacular of Nerds Without Pants! Fear not boys and ghouls, the Pantsless Ones always hand out full sized candy bars. We’ve got tons of podcasting goodness to fill your sacks with as well, so have a listen, won’t you?
Lofty promises and vague ideas that have little to do with video games--Molyneux is back!
Peter Molyneux has always been known for thinking outside the box. The man behind Populous and Black and White found huge success with Fable on the Xbox, and ended up working on the franchise for nearly a decade, including the upcoming Kinect game, Fable: The Journey. Molyneux has since moved on from Lionhead Studios, the company he helped found in 1997, and has gone to work for 22 Cans. Molyneux revealed today that 22 Cans is working on 22 unique “experiments,” the first of which is set to be released in only six weeks from now.
Microsoft aims to integrate your handheld devices into the Xbox Experience.
During Microsoft’s media briefing this morning, they unveiled plans for a new service that will integrate tablet and phone connectivity with your Xbox 360. Xbox Smart Glass allows you to interact with your Xbox 360 via these devices and opens up a new array of media functions for your phone as well.
Epic Baltimore formed from remains of Amalur studio.
Last month, Kingdoms of Amalur: Reckoning developer Big Huge Games was suddenly and unceremoniously shut down after their parent company 38 Games missed a loan payment to the state of Rhode Island. Just like that around 80 employees were out of work. While some former employees were able to secure work with other area developers such as Zynga East and ZeniMax Online, a vast majority were still unemployed. Until Epic Games stepped in, that is.