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#dungeon

Pokemon Mystery Dungeon: Gates to Infinity Review

It's probably best to keep games with "Mystery Dungeon" in the title away from Nick.

Mystery Dungeon. Seeing those two words in succession are enough to make me cringe. For years now, Chunsoft has been developing this series of roguelikes across different licenses, with Pokemon Mystery Dungeon: Gates to Infinity marking the third in the respective subseries. No matter how they seem to spin this core concept, I simply can’t build an appreciation for it. While it tries to cater to a wider audience by removing the “hunger” facet and dialing down the difficulty, it’s still possible given its random nature to have the odds stacked so highly against you that there’s no chance for success.

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Capcom Readies Dungeons & Dragons for PSN & XBLA

This is a natural 20 of arcade goodness.

Former arcade rats and fans of old school beat ‘em ups have something special to look forward to in the near future. Capcom is slated to unveil ports of their Dungeons & Dragons arcade games for PSN and XBLA at the upcoming PAX East. The two side scrollers were somewhat of a rarity in arcades, most likely due to the immense popularity of the fighting game genre, leading to arcades doubling down on those types of games at the expense of others. Now, though, players who missed out will finally have a chance to play these lost gems.

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Etrian Odyssey IV: Party Planning Preview

A great party never just happens.

If there’s one thing the Etrian Odyssey series requires, it’s time.  Even though the games eschew the game clocks we’ve become accustomed to, most people who play through to the end (and beyond) estimate that they spend more than a hundred hours exploring the unforgiving dungeons.  If you plow into a game of this scope with only the most basic of parties and expect to stay engaged for that amount of time, you’ll likely give up and walk away.  Creating a party with unique tactics and strategies is pivotal to be successful and to have fun with these games since the story is minimal to the point of being a secondary concern. 

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Silent Hill: Book of Memories Review

Yuck.

I’m not really sure what Konami and WayForward were going for when they made Silent Hill: Book of Memories. While it bears the Silent Hill name, it draws nothing but characters and visual design from the series. As someone outside of the fan base, I don’t mind this departure; however, their attempt to marry a dungeon crawler to the Silent Hill formula results in gameplay that even fans of the genre won’t appreciate.

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Heroes of Ruin Review

Advances in the study of loots are needed to make Heroes of Ruin be anything special.

The age old question of what makes a loot phat has yet to be answered.  There is no magic formula for the presentation of said loots, nor is there an equation for the perfect mixture of merely acceptable loots and those that are in fact phat.  Once researchers have uncovered the perfect recipe, applying this know-how to Heroes of Ruin might make it something fantastic instead of what it is now:  completely and thoroughly decent.

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Torchlight 2 Preview

We don't like to use the "D" word around these parts.

With Diablo III exploding onto the world and making headlines for everything from its high sales numbers to its controversial internet connection requirements, it seems as if Blizzard’s new monster is set to dominate the gaming landscape for some time to come. If you’ve read my review you know that I’m rather fond of that game. Perhaps you’re still not impressed. Perhaps you yearn for a game less streamlined that plays more like the Diablo of yore. That’s the exact sentiment that Runic Games is banking on with Torchlight II--a love letter to Diablo II in a post-Diablo III world. But let’s just not talk about Diablo for now, shall we?

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Dungeon Hunter: Alliance Review

Unless you have four friends to play this locally with, be prepared for a slow and tedious journey.

I wouldn’t say that Dungeon Hunter: Alliance is the worst dungeon crawler I’ve ever played, but it’s not very good either. From the get-go it creates the illusion that it’s going to be a great title within the genre, but it falls apart in execution.

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Diablo III Hands On Preview

Blizzard made some changes to Diablo III, but do they make a big difference to the gameplay?

I typically don’t like replaying sections of a game that I haven’t finished and yet I’ve played through the first act of Diablo III somewhere to the tune of ten times. That’s a ringing endorsement of how fun and addicting this game is and I’ve been ready to play the real thing for months now. But Blizzard has other plans in mind, having recently made some sweeping changes to the way stats affect character progression, among other things. With that in mind, I decided to roll a new Barbarian and take a look at these alterations to Blizzard’s long-gesticulating RPG.

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Diablo III Gets a Date

Finally...

It may have taken over ten years, but the long awaited next chapter in the Diablo series finally has a release date.  Demon hunters can strap on their gear and warm up their spell slinging hands for the May 15, 2012 release of Diablo III.

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Doctor Lautrec and the Forgotten Knights Review

Cramming every idea into one game does not make it the greatest game.

Dr. Lautrec, a renowned Parisian puzzle-solver, is thrust into the center of a giant mystery that promises to tax your noggin as you seek the rightful heir to the French throne. At least that’s the way the game starts out.  As you work to recover enchanted treasures guarded by cops and secretive knights, you end up doing lots of other things that have nothing to do with solving puzzles. Each segment of the game drags in another popular game component and tries to create the perfect combo-game that will appeal to everyone.  Problem is, no single piece of Dr. Lautrec and the Forgotten Knights is particularly enjoyable, so the end product feels like a mix of bland, sequential minigames with a repetitive structure.

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