Take a look at the tech featured in Tom Clancy's Ghost Recon Future Soldier.
Take a look at the tech featured in Tom Clancy's Ghost Recon Future Soldier.
A behind the scenes look at the makings of Sorcery in regards to the implemented technology.
Revealed at GDC last night, the real-time tech demo showed version 1 of the company's future tech in motion (which is now in version 3). A statement from David Cage is available on the PlayStation Blog.
This new video shows off the technology used to help you with your workout.
...since some code could be legally unfeasible.
John Carmack announced at QuakeCon 2011 that the source code for Doom 3 would be released to the public as open source after the release of RAGE. However, some of the source code will probably be rewritten to avoid some legal hassles with Creative Labs.
Limited First Edition bundle to ship February 15, 2012
For some gamers waiting for that next big game release or the launch of new hardware can be too much to bear. They don’t just want to get the latest tech on day one; they need to get it before everyone else. Lucky for these people Sony will help to make the dream of getting an early release a reality with the announcement of the PS Vita First Edition Bundle.
The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.
The fourth video of a six part series where the developers from id Software speak about the details of the world, and the variety of missions and interaction with other characters, along with the significance and fun of driving in the world of Rage.
The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.
The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.