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#PR

Code of Princess Review

Dear Diary: Today I beat up a tree.

From the moment Code of Princess was announced, comparisons between it and Guardian Heroes were inevitable. Videos quickly showed that the gameplay was extremely similar, and quite a few members of the staff that previously worked on Guardian Heroes were on the design team. It's a fair comparison, and a rather impressive one considering Guardian Heroes did a lot for the brawler genre at a time where it was at risk of becoming irrelevant. It’s chief contributions included the inclusion of RPG elements like leveling, stat management, and magic, at a time when this practice wasn’t nearly as mainstream as it is today.

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Trine 2: Director's Cut Review

Improved controls and extra content make this the must-have version of last year’s puzzle-platformer.

Like many games featured in the Wii U launch, Trine 2 saw release on other platforms at a much earlier point. However, with its release on Nintendo’s new hardware it seems to have found its true home. Through combined use of the Wii U GamePad’s touch screen and its traditional controls, players have the most effective means of interacting with this beautiful game yet. With the addition of the Goblin Menace expansion and the exclusive Dwarven Caverns level, there’s little question that the Wii U edition of the game is the one to get.

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Transformers Prime - The Game Review

I present to you - the Matrix of Mediocrity

As a fan of the television series Transformers Prime, I have to admit that part of me enjoyed parts of this game that is clearly aimed for a much younger audience. Earlier this year, I got my Transformers fix with High Moon’s Fall of Cybertron, but I felt that Prime had an opportunity to do justice to a different part of Transformers lore. The universes are both part of Hasbro’s initiative to create continuity within the cannon and not only that, but a dark and grittier tone is also shared by both. After playing Transformers: Prime however, I was left disappointed.

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Liberation Maiden Review

No matter your political stance, you would think that a president that flew around and shot missiles would be awesome. Turns out it’s boring.

I thought we had moved past the era of silly touch-screen controls early in the lifespan of the DS, but apparently it still has its proponents.  Grasshopper Manufacture and Level 5 have teamed up to make sure that the dying art of crappy stylus futzing stays around a little longer with their joint downloadable venture, Liberation Maiden.  Maybe the controls themselves wouldn’t be so objectionable if there was some other entertainment value in the package, but as it is, Liberation Maiden is just a boring series of stylus rubbings in an anime wrapper.

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Forza Horizon Review

Is simularcade racing a genre?

Whenever you hand a franchise off to an outside development studio, you run the risk of it being handled poorly. This is a particular concern with Forza Horizon, as it marks the first time Turn 10 Studios has allowed another company to handle the property. Furthermore, Playground Games, the studio behind Forza Horizon, is completely unproven. Thankfully, this group of racing game vets has managed to create an experience that has universal appeal; its construction is one that brings both simulation and arcade racing fans to the table.

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Deadly Premonition: The Director's Cut - Teaser Trailer

Coming exclusively for the PlayStation 3 in March of 2013.

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Transformers Prime - The Game - Launch Trailer

Available now for the Nintendo DS, 3DS, and Wii.

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Professor Layton and the Miracle Mask - Launch Trailer

Available now for the Nintendo 3DS.

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NewsBit: Week of October 15

Mac gaming receives a boost from GOG.com, Japanese Vita sales lag, The Old Republic details free-to-play, and more.

Click through for the biggest gaming news stories for the week of October 15:

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Hell Yeah! Wrath of the Dead Rabbit Review

The road to hell is paved with beautiful 2D sprites.

As someone who cut his teeth on Super Mario Bros., Mega Man, and Sonic the Hedgehog, I have a fondness for the 8- and 16-bit sprite art classic style, but I also want to see games that evolve the 2D platformer and bring it into the 21st century. I often ask myself how things would be if the games industry never moved on to polygons but instead kept refining their sprites for 25 years. What would that game look like? Thanks to Arkedo and their new game Hell Yeah! Wrath of the Dead Rabbit I have my answer, and that answer would be “pretty damn sweet.”

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