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PrE3 PlayBit 2011 - Arcade Beat-'em Ups

Nick, Chessa, and Jason R perform a special recorded PlayBit with some classic arcade beat-'em ups. Watch and listen for The Simpsons Arcade, Turtles in Time Arcade, and X-Men Arcade as well as talk of the upcoming E3!

As has become tradition, part of the PixlBit crew has gotten together for a PlayBit before E3! This year we've decided to do things a bit differently. Rather than broadcast live, we decided to record our play session and post it so that anyone can see it, regardless of their schedule.

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Atlus to Release Second Half of Persona 2 in America

After twelve years, Atlus is finally bringing Persona 2 - Innocent Sin to America via the PSP.

Late last night, Atlus officially announced plans to bring Shin Megami Tensei: Persona 2 - Innocent Sin to America. The game, recently remade for the PSP in Japan, will be translated and brought to America this fall. The original PlayStation game was planned as a two part release, but only the Eternal Punishment half was released in America, though both parts did see release in Japan.

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A Critical Look at Rhythm Gaming

Jason analyzes the recent sale of Harmonix, and what it means for the future of rhythm game sales.

A few months ago, Viacom sold off rhythm game developer Harmonix for a reported amount of fifty dollars. The most shocking aspect of this trade is that Viacom originally bought Harmonix for $175 million. Apparently the trade gives Viacom about $150 million in tax benefits, which is quite a hefty number, itself, but still, it seems like this is a major failure on Viacom's part, which reflects as a failure on the part of Harmonix, itself. A little while later, Activision reported that they will not publish a new Guitar Hero or DJ Hero game in 2011 after disappointing sales of the previous entry, simultaneously halting future DLC for the two franchises. The once-popular music gaming genre appears to have come to a screeching halt after oversaturation and the companies' failure to understand the market.

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A Super Smash Bros. Melee Tournament

Kyle details his latest tournament travels for Nintendo's most competitive brawler.

Last weekend I attended a Super Smash Bros. Melee tournament in Ottawa, Ontario (Canada). It’s certainly not my first one, but it’s the first since I’ve joined PixlBit. Despite being pretty small (the largest I’ve been to had around 243 entrants for Melee and around the same for Brawl), it was a lot of fun, and I got to hang out with a bunch of people I hadn’t seen in far too long. I’ve been playing the game competitively for years now, and with all the people I’ve met and the stuff we’ve done, I don’t see any reason to stop. Also, insert something sappy about friends and making memories .

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Guitar Hero: Warriors of Rock Review

I hate to say it, but Telephantasm is the best part of the whole package.

At this point, the Guitar Hero series has undoubtedly overstayed its welcome. While the series saw some definite innovation in its transition from 3 to World Tour, and moderately so from World Tour to 5, Warriors of Rock brings almost nothing to the table. Sure there's a new track list and they added the mediocre Quest Mode, but the only thing that truly stands out is the Quickplay + Mode that began in the last iteration of the series.

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Spider-Man: Shattered Dimensions Review

Four Spider-Men are better than one.

It seems that each and every year a new Spider-Man game is released, and every year that Spider-Man game seems to be a disappointment. My last exposure to a Spider-Man game was Spider-Man 2, which featured open-world exploration and tasks. The game controlled well and was moderately enjoyable, but the structure was a bit too loose, causing the game to eventually become tedious and boring. Shattered Dimensions, the latest Spider-Man game, is quite the opposite. For the first time ever, the essence of Spider-Man has truly been captured through the game's characters, levels, presentation, and solid gameplay.

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Sin & Punishment: Star Successor Preview

My frothing demand for this game increases.

Sin and Punishment: Star Successor is the sequel to the adrenaline-infused Sin and Punishment, an on-rails import shooter originally. Though originally released on the N64, the was finally able to see the light of day in North American and PAL territories on the Wii's Virtual Console. To put it briefly, the original felt like a cross between StarFox 64 and Galaga, with difficult, but wild, over-the-top bosses thrown into the mix.

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