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#NES

Castlevania II: Simon's Quest Review Rewind

Dracula’s Revenge

It was common practice for game developers to make radical design changes for the first sequel of a popular game in the early NES days. It was no different with Castlevania II: Simon's Quest. Released in North America in 1988, Konami decided that a few changes were in order. The previous game primarily focused on platforming, defeating the boss of the current stage, and moving on to the next location in linear order. Conversely, Simon’s Quest took the series in a new direction with an open, Metroid-esque style of exploration and a few RPG elements to boot. Castlevania had entered a new frontier.

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To the Earth Review Rewind

An exercise in futility.

After playing Duck Hunt as a child in 1987, I became an instant fan of Nintendo's Zapper peripheral. There was something magical about pointing the orange & grey gun at the screen and seeing the game respond to my attempts at shooting the waterfowl flying about. As the years passed, I played other enjoyable Zapper games like Hogan's Alley, Wild Gunman, and Barker Bill's Trick Shooting. After such great experiences, I was convinced that all Nintendo-developed light gun games were as good as the previous ones I played. "They can do no wrong!" I said—famous last words of a naive fool.

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Top Gear Review Rewind

The Super Nintendo shifts into gear

Ever since Namco’s Pole Position made its debut in the arcades in 1982, the racing genre has been considered an essential medium in the gaming world. The increase of video game consoles making their way into homes throughout the mid-to-late ’80s further solidified the popularity of racing games. Players looking for deeper mechanics than what was available from the current offerings of the day could rejoice when Kemco published Top Gear in 1992- one of the first driving games for the Super NES.

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Kung Fu Review Rewind

Kick, punch, it’s all in the mind.

On October 18, 1985, the Nintendo Entertainment System was launched in the US. Among the 18 games released alongside it was Kung Fu. A rather unassuming title, Kung Fu has an intriguing history behind it. It started as an arcade game from Irem called Kung-Fu Master and was intended to be based on the movie Game of Death- Bruce Lee’s final film before he died. Later in the course of development, the story and characters were changed to become a tie-in to the Jackie Chan film Spartan X (aka Wheels on Meals). Most noteworthy about the game was its genre-defining gameplay elements that are considered by many to be the first example of what would come to be known as a beat ‘em up.

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Track & Field II Review Rewind

Bigger, but not better.

In 1988, the Summer Olympics took place in Seoul, South Korea. Capitalizing on this event, Konami released the latest game in their Hyper Sports series, Konamic Sports in Seoul on the Famicom. The game was released a year later in the US as Track & Field II. If the original Track & Field were a person, it would be the humble, modest friend quietly entering the room. Track & Field II, on the other hand, is more like the gregarious guy that wants to be the life of the party. Instead of the meager eight sporting events of the first game, this one features 15 athletic events (11 of which were new to the NES series).

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Blaster Master Review Rewind

A boy and his frog

My earliest years in gaming was a magical time. Every new game I discovered pioneered a fresh mechanic I hadn’t seen before. I'll never forget the moment when my brother's best friend came over with his NES games to show off Blaster Master. I marveled as the story elements unfolded while melancholic music played in the attract mode. Pressing the start button then transitioned me to the opening shot of an armored vehicle speeding off while the triumphant music swelled to a crescendo as I journeyed into the unknown. Never had I witnessed anything like that at the time. While everything I just described is nothing spectacular these days, Blaster Master still has a few gameplay elements that still hold up quite nicely.

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Dr. Mario Review Rewind

I hear he’s got the cure.

To describe Dr. Mario as a falling block puzzle game would be slightly misleading. In lieu of descending blocks, you’ll have to guide vitamin capsules raining down from that dubiously credentialed pill-popping Mario. I mean c’mon— he’s a plumber practicing medicine in the “Mushroom Kingdom”. It’s a Dateline investigation waiting to happen. Mark my words.

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Final Fantasy Review Rewind

Not so final after all.

Final Fantasy is the stuff of legend. No, seriously-- it is. Just ask any enthusiast about the origins of the series. Watch as their eyes gleam while recounting the story of how it all began. Legend has it that a long time ago (1987) in the land of Japan, a fledgling company known as Square (now Square Enix) wasn’t doing so well financially. Despite earlier releases like Rad Racer and 3-D World Runner, their games weren’t selling well enough to pull them out of the slump. It seemed as if all was lost. Wanting to go out with a bang, Square chose to develop a role-playing game. They called it Final Fantasy (*cue epic music*).

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Nerds Without Pants Special: Wherein We Vamp For About 45 Minutes Before the Show

Or: Waiting for Kijek

Welcome to a shadow drop! Yes, friends, this is a special edition of Nerds Without Pants hitting a few days before episode 154 releases. Because we love you. And Julian is an editing masochist. Anyway, enjoy this meandering talk between Julian and Justin before the show as they wait for Patrick to show up.

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Qix Review Rewind

The original Geometry Wars

My earliest memory of Qix began sometime in the mid-90s when I saw it listed in a Funcoland price sheet (remember those?) and thought it was pronounced “quicks”. As a kid, I thought it was a rule that all words spelled with a “Q” had to be pronounced with the qu inflection. But years of expanded vocabulary eventually proved me wrong. In short, the game’s title is pronounced “kicks”- because I suppose the developer Taito wanted you to get your kicks playing Qix. See what they did there?

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