The conclusion of our series featuring Richard Clark, of GameChurch.com!
So, we wrapped up El Shaddai, and, for better and for worse, our expectations were pretty spot on. As you might imagine considering our previous podcast, stuff got deep again. We also had some theories and conjecture about a lot of the messages and artistic choices present in the game. Even if El Shaddai ended up not being for you, we hope you'll listen anyway to see what we took away from it.
"That Ninja from Marvel vs. Capcom" is back!
During the small period of time I had with the Strider demo, I died much more than I planned on. I was bombarded by lasers and attacks at a surprising speed. I quickly figured out that Strider was not an easy game. That should come as no surprise to those who played the original. What may garner your attention, however, is how the new gameplay mechanics help make Strider tremendously fun to play.
