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#XBL

5th Cell Unveils New Details on XBLA Title Hybrid

The creator of Scribblenauts has a new XBLA title on the way.

5th Cell announced in a press release today some new details for the upcoming game Hybrid, their Xbox Live Arcade title set to be released this summer. The title is a cover-based third person shooter.

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Scarygirl Review

Is she supposed to be scary because she looks like a ragdoll dressed as a pirate?

Video games are art. Many people, including myself, stand by this philosophy and when asked for an example, many of us will point to recently made indie titles like Flower, Braid, and Bastion. All of these titles are part of a renaissance of old school design that are making a comeback on the downloadable front. These highly stylized yet minimalistic games are supposed to represent video games in their purest form. At first glance, ScaryGirl looks like another great title in this tradition, but instead you get something more akin to Tim Burton presents Earthworm Jim watching Invader Zim.

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XBLA Sees Strong Sales in 2011

Brick and mortar stores have plenty to fear from last year’s growth of digital sales.

Digitally distributed game sales have continued to blossom on Xbox Live Arcade according to analyst firm FADE.  In 2011, sales of games on XBLA increased 18% over the previous year, with From Dust bringing in the most money.  Fruit Ninja Kinect had the best showing for a Kinect game, ranking third in the number of copies sold. 

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Sonic CD Review

You know you want to hear “Sonic Boom” again.

I love Sonic the Hedgehog. That is probably the understatement of the year, as I’ve made my love of the blue hedgehog well known and I know all of the Sonic games front to back. Well, most of them anyway. I didn’t own a Sega CD back in the day so one of the exceptions is Sonic CD. Since its initial release in 1993, diehard fans have sworn by the game’s quality, going so far as to call it the greatest Sonic game ever. Two ports have been released on the PC and as part of the Sonic Gems Collection on the GameCube, but this latest port is the most attractive release of the title. Does it still hold up 18 years later?

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Xbox Live's December Sales Report

Sonic CD and Joe Danger succeeded financially and critically.

December is typically a slow month for video games. After the onslaught of releases during October and November, the last month of the year is usually reserved for buyers to purchase what's available. But some quality titles do continue to be released, and they're usually downloadable titles.

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Happy Action Theater Release Date Unveiled

The party game by Double Fine will be released soon.

Double Fine has announced the release date for their new Xbox Live Arcade title exclusively for Kinect. Double Fine Happy Action Theater will be released on February 1, 2012 and will retail for 800 Microsoft Points or $10.

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Deadlight Announced for XBLA

The "cinematic puzzle platformer" will be released this summer.

Indie game developer Tequila Works has revealed their debut game, Deadlight, for the Xbox Live Arcade. The company is comprised of former Diablo III, Castlevania: Lords of Shadow, Heavy Rain and Overlord II developers. Microsoft Game Studios will publish the title this summer.

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Doom Available on Xbox Live (Again)

The XBLA port has been reintroduced to the marketplace.

Doom was originally released for the Xbox Live Arcade on September 26, 2006. The title was a port of the original PC version and featured co-op, as well as multiplayer, along with all of the bells and whistles Xbox Live Arcade games get. Then, the game was delisted on September 24, 2010. This was most likely due to a licensing issue as Activision had released the port.

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Amy - Launch Trailer

Amy is available now for download on the PlayStation Network, and Xbox Live Arcade.

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Amy on PSN Delayed

Due to a change in pricing, the PSN version of the game will be a week late.

Lexis Numerique and VectorCell have announced that their upcoming title Amy will be delayed by one week on the PSN. The reason is because "changing a price in the PlayStation™ Store system takes some time because of technical reasons linked to the servers."

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