Julie Burness and Rob Cuenca discuss the creation of the new Resplendent Temple in the upcoming Everquest expansion, Veil of Alaris.
Julie Burness and Rob Cuenca discuss the creation of the new Resplendent Temple in the upcoming Everquest expansion, Veil of Alaris.
Delayed due to some technical difficulties, the latest issue of PixlTalk is finally available!
With the PS3 price drop, Nick, Chessa, Jason, and Nate talk about the effectiveness of the cut and if it will pull in a larger market share for the third place Sony system. This leads very naturally into a discussion on the Microsoft-Sony team up rumor, which also brings up a discussion of the proper resting place of the casual gamer (hint: it's not the Wii).
A mysterious tweet from Hideo Kojima reveals what might be the next Zone of the Enders title.
Yesterday, Hideo Kojima posted a mysterious tweet that depicted an image with a Jehuty Orbital Frame and a logo for what appears to be Zone of the Enders 3DS. The acronym representing the game, ZOE, is shown with its direct mirror to the right, which closely resembles 3DS.
Plus footage from the show floor.
The 10-minute E3 demo featured a zombie beat-down in a futuristic carnival called “Uranus Zone,” set in Fortune City, Nevada.
Yes... you’re reading that headline correctly.
To much surprise, tucked in the middle of Konami’s Pre-E3 Conference video was the reveal of the “Metal Gear Solid HD Collection.” The package will feature MGS 2, MGS 3: Snake Eater and MGS: Peace Walker. Oddly enough, Metal Gear Solid wasn’t included, so Twin Snakes might be the most “HD” experience for players. Leaving that fact aside, the collection will not only be available for the PS3, but the 360 as well and will support 1080p graphics. Don’t worry though MGS purists; PS3 looks to be the system to own it on. The PS3 will get an exclusive feature, labeled “Transfarring,” which allows players to stop a game in progress, transfer their Peace Walker game file to a PSP, and continue where they left off.
Nick takes a look at the claims and provides some counter points to the study.
Based on a PR email I just received from the University of Missouri, they have finally proven the link between violent video games and an increase in aggressive behavior. The study performed was a fairly simple one. A group of 70 participating children were each randomly assigned a violent or non-violent video game to play for 25 minutes. Immediately after, each of the participants were given the ability to give an opponent a blast of loud noise. The level of the noise blast was used as a gauge of aggression. As you might expect, the findings have indicated that those who played the violent game were more "aggressive" than those who did not. I don't want to get too in-depth, but I find these claims dubious, to say the least.
... and why the games and services they are offering are tailored to their benefit.
The answer is pretty simple, actually. See if you can spot the trend in the listing of titles below: