Hey, it's another game with zomb--zzzz.....
I’m not sure who the target demographic is for Dead Island: Riptide. It’s more than an expansion but far less than a sequel, so it provides more of what the first game had with few enhancements. With that said, I’m probably Deep Silver’s dream audience. I didn’t play the first game, but even less than glowing reviews didn’t stop me from being interested in it. Now that I’ve played Riptide, I can’t help but scratch my head and wonder what went on behind the scenes that resulted in this, another full-priced Dead Island game that seems to offer very little to set it apart from the 2011 original.
Ok, well it's not exactly part one...
So, funny story, I think Backloggers Anonymous is cursed when it comes to handling games designed by Irrational. The reason? Well, this is actually our second first recording for System Shock 2. The first one somehow disappeared from my computer after we recorded it, and the backup is gone too. I half expected SHODAN to email me something like I'VE DELETED YOUR PODCAST, INSECT, but that didn't happen, so I'm gonna chalk it up to the curse.
"Plus" may be a stretch, but this port is at least equal to its source.
Dead or Alive 5 earned my respect with its accessible and fluid combat, healthy challenge, and wealth of single-player content. Following the Plus ports of the first two Ninja Gaidens, DOA5 is Tecmo Koei’s latest re-release to hit the Vita and joins Mortal Kombat and Ultimate Marvel vs. Capcom 3 as another fighting game port done right for Sony’s handheld.
The Eidos Montreal announcement trailer for a new game in the Thief series.
Sometimes you just need a good cry
In this exciting installment of PStC the guys talk about Lara's abrupt character arc in the new Tomb Raider, discuss evolving game review scores, and somehow end up on the subject of movies that made them cry as children. Check the machismo at the door and prepare to get your cry on now, on Push Start to Continue.
Enough with the laziness already!
I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.
An editor-in-chief's conundrum thanks to Sim City's rampant issues.
Reviewing games isn’t the easiest thing in the world to do. Boiling down exactly how you feel about an experience while providing an objective assessment of the game’s components is a delicate balancing act. With the introduction of always-online games, specifically Sim City, this fragile process has been put to the test. As editor-in-chief of this website, I have to consider how this new component of gaming is factored into our review policies and make a call about how the game’s score is affected.
Game Over Man!
Unlike most reviewers, I feel like I had a unique perspective going into Gearbox’s Aliens: Colonial Marines. My fandom of the series only reaches back a few months, when friends recommended that I check out Alien and Aliens. While both movies were great, I didn’t really have the grasp on the series like most that grew up with the franchise. Also unlike most that went into this game, I didn’t have the chance to play it until after the backlash. Reports of the game being horrendous can be found everywhere, and while I agree to an extent, I feel that the majority of this game’s lackluster reception is due to the lofty expectations of diehard Aliens fans. However, nothing can stop Alien’s Colonial Marines from being a generic shooting experience that fell way below the standards of a great game.
I'm tripping out of my skull!
I’ve often said that simplicity is underrated, especially when it comes to video games. Growing up there wasn’t much you had to learn to play a video game. With only two buttons and a d-pad, there were only so many control schemes you could cram into an NES game. Some may think that’s limiting, but I think it’s more inviting. Anyone can pick up an NES game and be able to figure out the basic controls right away. Mastering these controls, well, that’s a different thing all together.
