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#64

Tour de 64: AeroFighters Assault

PEW PEW PEW!

I believe I found this at the bottom of a bin at GameStop a while back, but I have not played this game before trying it here and now. AeroFighters Assault is an air combat game which is basically all dogfighting. Each level is a free-form area containing one or two "bosses" that you must defeat to clear the stage, and they are things like armoured aircraft, battleships, giant robots, and more. They are supported by an unspecified number (possibly infinite) of lessor enemies such as F-type fighters, bombers, and ships, but since you have a time limit then you can't waste too much time dealing with them.

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Tour de 64: A Bug's Life

I've had more fun with ants at a picnic.

A platformer based on the Pixar movie with the same title, don't expect A Bug's Life to be reviewed as highly. You play the role of the ant named Flik, and your main skills are jumping and tossing berries. Main skills? I should say, your only skills. The goal of each level is not to simply reach the end, but to collect all 50 grains, the four letters which spell "Flik," and defeat all enemies using the golden berries item. You can still move on to the next level simply by reaching the end, so I don't know what would happen by collecting everything. And frankly, I don't care to know. You can't make me.

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Tour de 64: 1080° Snowboarding

Nintendo's snowboarder is a little sketchy.

This is a game I rented back in the day. Though I don't remember anything specific about it, I recall not liking it, and I haven't played it ever since buying it.

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Nintendo Launches Helper Master Program in Japan

Players looking to earn themselves a full catalog of Nintendo published Virtual Console games will just need a little help from their friends.

Known as the Connection Ambassador Promotion in Europe, Nintendo's generous program launched yesterday in Japan as the Helper Master Program.

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Where is the Virtual Console Release of Donkey Kong 64?

Rare certainly doesn't know.

Rare has been answering mailbag questions publicly for a very long time now. Many questions in the past have given interesting insight into the world of Rare development as well as the industry at large.

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