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#Wii

Push Start to Continue Episode 1: Let Us Be Your Secret

Jesse and Mike return! And they come bearing a new podcast!

PixlBit is proud to release the inaugural edition of Push Start to Continue, the new videogame podcast from long lost PixlTalkers Jesse and Mike!  In this episode they clue you in to just what they’ve been up to in the months they were missing, discuss the Wii U launch, highlight the importance of the #1reasonwhy twitter phenomenon and much, much more.

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NewsBit: Week of November 19

Uncharted spin off Fight for Fortune announced for Vita, Project GODUS to reinvent Populous series, Wii U turns a profit with one game sale, and more.

Click through for the biggest stories of the week of November 19:

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Nintendo Land Review

Can we get one of these in real life?

Upon picking up my Wii U, getting Nintendo Land was something of an inevitability. I can’t say I was particularly excited for it, but I knew it was coming part and parcel with my Deluxe system. Surely New Super Mario Bros. U was going to get the bulk of my attention because, well, it’s Mario. But on a whim, I decided to break the system out of its box and try this flagship title first. While I can’t ask New Super Mario Bros. U how it feels (being a game and all), I can only assume it’s pretty upset as it has spent most of its life in its box thus far. Yes, Nintendo Land is that good.

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Wii U Review

The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.

In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.

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PixlTalk Episode 80: Wii Unanimous Love

The Wii U is out and the love is free-flowing on this episode of PixlTalk.

After a short hiatus and some failed podcasts post-New York Comic Con, episode 80 has finally come to fruition. And not a moment too late, as the crew for this episode (Nick, Jason, and JD) all have their Deluxe Wii Us and are excited to talk about them.

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Wii U PlayBit: Chris & Jason play New Super Mario Bros. U and Nintendo Land!

Join us for co-op chaos!

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Farewell to the Wii: Surviving with Just a Wii: The 3 Stages of a Console Cycle

It begins again...

I have always been a one-console guy. The cost of a second console has never been something I could justify, and I certainly was not going to afford Sony and Microsoft's High Definition money-vacuuming machines. With Twilight Princess looking pretty nice and the motion controls showing a lot of potential for interesting new gameplay ideas, getting a Wii in 2006 was a no-brainer.

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Farewell to the Wii: Returning to Nintendo

Welcome Home.

I was a Nintendo fanboy as a kid, but then again, what child of the 80’s wasn’t? I obsessed over the secrets of Mario’s games, fought against the forces of evil with Mega Man, and had my first addicting RPG experience with the original Final Fantasy. I devoured each issue of Nintendo Power when it arrived at my house, and had a complete freak out when we got a Super Nintendo for Christmas one year. I fought with my cousin (who probably couldn’t care less) about why the SNES was superior to his Genesis, and had my mind blown by games like The Legend of Zelda: A Link to the Past, Final Fantasy III, Super Metroid, Super Mario World, and Donkey Kong Country.

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Farewell to the Wii: The Channels

A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.

Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games.  There was the much maligned 480p output and the long wait for external storage.  There were also the channels. 

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Farewell to the Wii: Memories of the Launch

The PixlBit staff shares their Wii launch day memories.

Even though there’s still plenty of excitement revolving around the launch of a new console, be it handheld or otherwise, it seems as though the days of week-long lines and potential riots have been all but killed off by the widespread use of pre-orders.  Those launch line ups were quite the experience, but those early days were made even more memorable when the new hardware was unsealed and powered up for the first time.  When the Wii Launched on November 19, 2006, nobody predicted it would be snapped up just as soon as it could be stocked on store shelves.  We also weren’t sure what direction the innovative motion controls and classic Nintendo franchises would take us.  To relive the elation and anticipation of the Wii Launch experience, some of the PixlBit crew thought it would be fun to share their own launch day memories.  If you have some of your own, be sure to share them in the comments.

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