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E3 2011 Banner Breakdown

After seeing a bunch of the banners at the show, Jason lends his commentary for each one.

Now that Jason has arrived in LA and has had the opportunity to stop by the convention center, he lends some commentary on all of the banners. He splits his thoughts between each of the publishers represented and offers some ideas of what everyone can expect from each. Some of his expectations are driven by last year's showings, while others are based on his best intuition. His introduction to the article is available below, so check that out and click through to each page for the rest! Also, be sure to check out all of the banners here!

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Photos From E3 - 06/04/2011

E3 2011 is upon us! Check out Jason R's pics from the trip.

Jason traveled to LA today and took a bunch of pictures while he traveled. Upon arriving he grabbed some shots inside the convention center, so be sure to check them all out!

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XCOM - E3 2011 Trailer

This is what you can expect out of XCOM on March 6, 2012.

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Nikkei Confirms Cafe Touchscreen Controller

In addition to being a controller it can be used as a portable gaming machine.

As has been rumored, Nikkei (translated by Andriasang) is now validating claims that Project Cafe will indeed feature a touch screen controller. They claim that the controller can be used specifically for its intended function or as a portable gaming machine.

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inFAMOUS 2 Hands On Preview

A sequel that seems to have improved in every way from an already great game.

When inFamous was released in 2009, it took the gaming world by storm. It was a super-hero inspired game that used open world mechanics along with a deep story and strong morale choices to catch the eyes of many gamers. inFamous was met with critical acclaim, and now the team at Sucker Punch seeks out to top the first game in each and every way with inFamous 2. From my hands on with the game, I feel that it truly lives up to that expectation.

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Soulcalibur V E3 2011 Gameplay Trailer

This E3 trailer showcases gameplay footage of the next installment of the Soulcalibur series!

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PixlTalk Episode 33: Mulligan

After a failed attempt at podcasting last night, Nick and Chessa take a mulligan and create a new version of the latest issue of PixlTalk.

Last night's podcast recording was doomed before it even began. After an hour and a half of complete and utter chaos, we were left with an unsalvageable mess that had to be scrapped as the official 33rd episode of PixlTalk. Instead, Nick and Chessa take a calm, rested, and sober approach for a much more organized and discussion-oriented recording.

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Portal 2 Review

It's bigger and better than the first with the best puzzle based co-op experience ever.

When Portal released back in 2007, it broke the standard conventions of puzzle gaming and revolutionized the genre. With its unrivaled puzzle gameplay and unexpected thrilling story-based foundation, Portal was more than deserving of critical acclaim. So, with all the hype that surrounded Portal, does Portal 2 live up to those same standards and expectations? Absolutely. In every gameplay, story, and environmental aspect, Portal 2 blows its predecessor out of the water. The puzzles are more intricate, the story is gripping, the environments are intriguing, GLaDOS is better than ever, and the co-op quest is one of the best, if not the best, for any game on any system.

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PixlBit: A Retrospective

With the 2.0 redesign upon us, Nick has a chance to look back on the beginnings of the site and just how far we have come.

It’s hard to believe, but PixlBit has been around for almost two years at this point. Having just released the second version of the site, I can’t help but get nostalgic and look back on our beginnings and just how far we’ve come.

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Welcome to PixlBit 2.0!

After a few weeks of hard work, the face of PixlBit has changed.

It started with a menu. I wanted to provide a better means of navigating the site and seeing all of the content we were offering at the time. I had polled the staff for their opinions on what would work and had settled on a design. It would tease a variety of content within it and have a more logical organizational structure so that everything was within reach. Before long I had a working prototype, but something still wasn’t right.

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