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Valkyria Chronicles 4 Review

Squad E, retreat!

One of my favorite things about playing strategy/role playing games is the sense of satisfaction that comes from executing on a well-laid plan. The thrill of deftly maneuvering units into place for a swift and deadly strike after multiple turns of meticulous consideration is something that few games deliver. I love strategy/RPGs, and I was excited to tear into Valkyria Chronicles 4; a return to form of sorts for a series held in high regard by a rabid fanbase, and a franchise I have little experience with. Sadly, instead of tearing into this game because I couldn’t get enough, I will now need to tear into this bizarre title that not only doesn’t reward sound strategy but does everything in its power to undermine player agency.

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The Spectrum Retreat Review

Is this the real life? Is this just fantasy?

Since Portal hit the scene around a decade ago, it’s inspired a variety of other games that have chosen to use the first person perspective for puzzle solving and storytelling, rather than the typical shooting. The Spectrum Retreat is one such game and it does well in both telling an interesting story and providing some great puzzles. However, these two elements rarely coalesce and more often feel like oil and water, separated naturally by the construct of the experience. Though it’s too bad the two don’t come together, what’s presented is still compelling thanks to ever evolving puzzle constructs and the gradual realization of what's going on in The Spectrum Retreat.

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The Messenger Review

Being a delivery boy has never been so much fun.

It’s not often that a game does something that completely surprises me, but The Messenger managed to catch me totally off guard. What appears to be a modern 8-bit take on Ninja Gaiden suddenly morphs into something more at the halfway point of the game. Its once linear levels branch out and become a Metroid-like maze, with hidden secrets abound. Not only that, but the graphics and sound boost into 16-bit and the world takes on an extra level of detail. While this gimmick was incredibly cool, the tight gameplay and intricate level design is what makes The Messenger a truly special experience.

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Nerds Without Pants Special: Julian's Digital Mystery Tour

A little NWP is better than no NWP, amirite?

Welcome to a slapdash special edition of Nerds Without Pants! Scheduling and tech woes have kept us from recording a proper episode, but instead of leaving our wonderful audience high and dry, Julian has cobbled together this impromptu resurrection  of Digital Mystery Tour, our failed video game music podcast from...4 years ago? Sheesh. Anyway, we hope you enjoy!

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Classic Sega Brawler Franchise Resurrected with Announcement of Streets of Rage 4

Dotemu, Lizardcube, and Guard Crush Games are resurrecting the classic Sega franchise for another round. Release date and target platforms are unknown at this time, but check the video for the slick new art style and some of the starring characters!

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Iconoclasts Review

What do ivory, supernatural abilities, and religious zealots have in common?

I’ll start by saying that I’m in awe of Iconoclasts. It’s the culmination of nearly eight years of solo work by Joakim Sandberg. As someone who has built a much simpler game from scratch on my own, I can assure you this was no easy feat, and for such a complex and beautiful game it’s really a stunning achievement. The world, the art, the music, and the gameplay are all phenomenal. Traversing the world, solving puzzles, exploring the locales, and defeating bosses is consistently entertaining. I have some reservations with the story and the, at times, cringey dialog. The story does prove to be quite memorable in the end, but for much of Iconoclasts, I found myself lost in it, focused solely on the gameplay.

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Nerds Without Pants Episode 136: Ye Olde Englishe

Verily, thou musteth playeth Octopathen Travelereth.

Hey, we’re back right away, so I guess the hiatus is really over. Huzzah! On this episode of Nerds Without Pants, it’s another all Consumption Junction edition with Julian and Patrick. But tune in next time for the return of Stage Select, as well as a special guest!

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Nerds Without Pants Episode 135: Kept You Waiting, Huh?

Initiating NWP v3.0 (beta version)

After a longer than intended hiatus, the Nerds Without Pants are BACK! A lot has happened since the last episode of the show two months ago. New jobs, new adventures, and the announcement of the beta phase for NWP version 3.0. Enough with the preamble; let’s get to it!

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Fixing EA

Oh, Electronic Arts, you're in a bit of a pickle, aren't you?

To say that EA is having a bit of a problem with public perception would be a massive understatement. In the past year they have come under fire for predatory micro transaction practices, cancelled a highly anticipated Star Wars game, stated that single player games are a dying breed, and shuttered yet another well-regarded development team. Their lackluster E3 presentation didn’t do much to help matters. Sure, EA is doing gangbusters as far as sales and revenue, but they have burned up so much good will with their customers that it’s easy to see a scenario where they find themselves in a tough position, relying on their yearly Madden and FIFA games to keep them afloat. As someone who has a complicated relationship with their brand, I have some ideas on how EA can win players over, and move strongly into the upcoming next generation.

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Nerds Without Pants Episode 130: Fedorasaurus Rex

Witty comment goes here!

Welcome back to another jam-packed edition of Nerds Without Pants! Technical difficulties can’t keep us down, and we’ve got a lot of fun shenanigans all set up for you, including the introduction of the Mega Buster of Destiny ™, some of Patrick’s worst jokes ever, and more!

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