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Resident Evil: Operation Raccoon City Review

This is not the Resident Evil game you're looking for.

For more than fifteen years players have been experiencing the Resident Evil series through the eyes of the good guys. They’ve controlled Jill Valentine, Leon Kennedy, Chris and Claire Redfield, among others, but never before have they been given the opportunity to see the events of the series from the perspective of the evil Umbrella Corporation. Part of the intent of Operation Raccoon City was to expose players to the other side of the story, offering an inside look at the events surrounding Resident Evil 2 and 3. Sadly, this opportunity has been squandered on an inconsequential story and a gameplay experience that is at best, boring, and at worst, flat-out broken.

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Epic Mickey 2 Headed to PCs

Add another platform to the sequel to the Wii exclusive.

Disney's Epic Mickey 2: The Power of Two has already been revealed to be coming to the Wii, Xbox 360 and PlayStation 3 but now add PC and Mac to that list. Publisher Disney Interactive Studios confirmed with Game Informer that there will be a PC/Mac hybrid version of the game.

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New Vita Rhythm Game From Space Channel 5 Programmer Announced

Orgarhythm will mix strategy and rhythm gameplay.

Tak Hirai, programmer of the Shenmue and Space Channel 5 series, has revealed that his recently established company, Neilo, is working on a new rhythm game called Orgarhythm for the PlayStation Vita.

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PB & Jason Issue 81: Magical Quest Starring Jason Ross

Did Disney choose the wrong 16-bit Mickey Franchise to revive/inspire their upcoming 3DS title?

Short answer? Yes! Of course, you should click through and download this week's PB & Jason podcast to find out the reasons why. Also featured in this issue is more about Tom Chick and Quartertothree.com's Journey review. Mixed in are some great Kid Icarus Uprising impressions (SPOILER ALERT: Great game), and a quick list of ideal features for a co-op, (semi) turn-based RPG. Click through to find the download, subscription, and listening links.

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Transformers: Fall of Cybertron Coming August 28

A new trailer reveals the release date.

Activision has confirmed the release date for Transformers: Fall of Cybertron. The game hits store shelves on August 28, 2012 for the Xbox 360 and PlayStation 3. The announcement was made in a new trailer that can be seen here.

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Unit 13 Review

Zipper Interactive brings solid third person shooting mechanics to a repetitive Vita adventure.

Unit 13 hearkens back to a day when shooters were delivered without an overarching story. Instead, they were comprised of a set of chopped up missions, each with their own specific objective. It's a design that works exceedingly well on the portable Vita platform, allowing you to consume one mission at a time if you're tight for time. Despite its praiseworthy delivery of content, the experience is a bit too homogenous to remain entertaining for more than forty missions. A lackluster online offering and a dubious scoring system only serve to provide further frustrations, bringing down an otherwise solid experience.

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Infinity Ward's Robert Bowling Leaves Activision

The announcement was made over Twitter.

Robert Bowling, Infinity Ward's creative strategist, has resigned from Activision. He made the announcement yesterday over Twitter. "Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision," he said.

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Assassin's Creed 3 Wii U Specific Controls Emerge

Access the Animus through Nintendo's unique tablet style controller.

While we still don’t have a release date for the Wii U version of Assassin’s Creed 3, the first bit of information regarding how the game will utilize the system’s unique tablet style controller has surfaced.

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Ultimate Marvel vs. Capcom 3 Review

Tap your enemy to win.

With the controversy of Ultimate Marvel vs. Capcom 3 now in the past, it’s much easier to appreciate the Vita launch of this fantastic fighter for what it is. With a huge cast of reasonably balanced characters, smooth online play, and even some optional touch screen controls, this may actually be the “ultimate” portable fighting game.

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Sumioni: Demon Arts Review

Repetition and missed opportunity make Sumioni extremely disappointing.

At face value, it may be easy to mistake Sumioni for a 2D iteration of the Okami series. It has similar sound effects, aesthetics, and settings, as well as the ability to draw on the screen like you do with the celestial brush; even their logos are similar. However, Sumioni doesn’t even come close to matching the merits of Capcom’s sprawling adventure. Instead, Sumioni is a repetitive hack-and-slash that fails to capitalize on its unique design.

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