Available July 20 as the first title for the Xbox Live Arcade's Summer of Arcade campaign, for 1200 Microsoft Points. Available for PC too, but later into the year.
Tower defense, mechs, television, and cigars. What else could a man want?
Ever picked up an enchanting book which starts off strong with a variety of colorful characters, an interesting plot, and a great setting, making for an engrossing experience that seems to be heading somewhere grand? Ever felt that sort of emptiness inside your gut when that same book just moves in circles, and no early plot elements are fleshed out, where the characters never express their true personality, and event after event feels the same? That's Double Fine's Trenched. An unbelievably well-shaped game with great characters, solid gameplay, and an original setting. Where does Trenched take it? Sadly, practically nowhere, leaving an emptiness inside that was expecting much, much more.
Matt is PO’d again, and the house of Mega Man is in his sights.
If there was one video game company during the NES era that seemed to almost one-up Nintendo in terms of quality games, it was Capcom. Whether it was releasing games starring the blue bomber himself or making great licensed Disney games, they could do no wrong. They continued this with the SNES, the Playstation 1, the Gamecube, the DS – and people loved them.
Easily the best work of Suda51 thus far, but it’s still rough around the edges.
Shadows of the Damned is clearly Suda51 and Grasshopper Manufacture’s most polished game yet. Whether it’s due to the influence of Shinji Mikami as the creative producer or due to some maturation of Suda51’s style and execution is unclear, but the 10 hour romp through hell is chock full of style, humor, and solid gameplay that trips only slightly along the way. While Suda51’s previous titles can be a bit tough to get into for the average player, Shadows of the Damned is much more accessible and will likely appeal to a much greater audience – assuming they can tolerate the never ending onslaught of penis jokes.
The latest entry in the Street Fighter IV series is controversial, yet improves the game in necessary areas.
While this game has been out in arcades for at least six months now, Super Street Fighter IV: Arcade Edition has finally made it on to home consoles after much demand. Aside from the four new characters and controversial balance changes, Capcom went the extra mile to add to the online experience with some unnecessary, but valued and interesting features. Does Arcade Edition have what it takes to warrant a purchase, or is it just another useless DLC?
While at E3, I found the time to play Kirby's upcoming new title, Kirby Wii.
The newest Kirby console title, Kirby Wii, brings Kirby back to a world less composed of fibers and more of dreams. That's right, Kirby is, without a doubt, back in Dream Land, offering similar stage design and gameplay to that found in modes like DynaBlade and Revenge of the Meta Knight in Kirby's Super Star.
It's downloadable game week on PixlTalk. Find out what recommendations Joaquim, Matt M, and Jason R have for every modern console!
The three podcasters sat down to discuss riots in Canada over hockey games, but somehow got the topic got shifted to video games with crowd control. Join Matt, Joaquim and Jason as they talk about riots and crowds in gaming, then segue into gang fighting, with the foot clan in TMNT.
The product manager of Nintendo France has confirmed its 2012 release date.
Much to the chagrin of North American Wii fans, Nintendo of America neglected to announce release dates for some key titles published by Nintendo in Japan. Ahead of the show, however, Europe was given news that Xenoblade Chronicles would see release in the region, courtesy of Nintendo of Europe. In a surprise, informal announcement, The Last Story was confirmed for release in Europe in 2012 by Ludovic Amouroux, product manager of Nintendo France.