The conclusion of our series featuring Richard Clark, of GameChurch.com!
So, we wrapped up El Shaddai, and, for better and for worse, our expectations were pretty spot on. As you might imagine considering our previous podcast, stuff got deep again. We also had some theories and conjecture about a lot of the messages and artistic choices present in the game. Even if El Shaddai ended up not being for you, we hope you'll listen anyway to see what we took away from it.
In the future, nobody can hear you compare weaponry stats.
Having largely been left off of the (very small) Armored Core bandwagon, I was surprised that with a little effort I got sucked completely in to the series’ complicated underpinnings when I reviewed Armored Core V over a year ago. From Software has expanded on its last entry and brought us Armored Core: Verdict Day, which corrects a few issues while adding an entirely new complicated system you can dig into. The problem is, this new system has definitely pushed past the series’ tenuous status as accessible by humans using a controller and there’s not enough other new stuff to differentiate it from its predecessor.