Infinite possibilities; short-lived experience
It's not every day we get a game that encourages the use of imagination in the form of creative writing. There’s no fate for humanity to be won or quest for the ultimate armor to be had. While the game does take place in some quadrant of outer space, there's not a single creature to kill or flying craft to destroy. In fact, there's nary a living soul to interact with at all. Instead, progress is made by using the power of prose.
The Weakest Link
The Legend of Zelda set the bar for the action-adventure genre with its perfect mix of action and the thrill of finding the next dungeon or quest-critical item. It was gaming as golden as the cartridge itself. Then came the sequel. Zelda II: The Adventure of Link was originally released for the Family Computer Disk System (FDS) in Japan on January 14, 1987. The game was then converted into a standard cartridge for its release on the NES in North America on December 1, 1988. Though it still had the familiar trappings of exploration, fantasy, and adventure, it also came with some drastic changes that weren't well-received by all--myself included.
Global Testfire
Splatoon has been on my radar since its reveal. It’s a brand new IP from Nintendo – a vibrant, 3rd person competitive online shooter that emphasizes things other than getting kills, like turf control. Oh, and rather than shoot bullets or lasers, you shoot paint. And you can turn into a squid to swim around the battlefield.
Wait...this thing is real??
It’s good to be able to admit when you’re wrong. I had zero expectations for Final Fantasy XV (I prefer to call it “The Artist Formerly Known as Final Fantasy Versus XIII”) to be anything I would be interested in. Heck, I didn’t even believe it was a game that had ever existed in playable form. I would chalk that up to the seven year development cycle and the fact that even by last year I had never heard of anyone ever seeing a live gameplay demo. Well, here I stand, saying that I was wrong. Final Fantasy XV is not vaporware, and it’s not half bad, either!
What is "real"? How do you define "real"?
Hello, friends! Grab some warm milk, position your sleep mask, and allow the Nerds Without Pants to escort you into the world of dreams. Video game dreams, that is! After a lengthy Consumption Junction section, the Pantsless Ones talk all about the use of dreams in gaming. We may deviate from the plan a couple of times, as is our way.
This episode is full of LIES.
Welcome to a special April Fool’s edition of Nerds Without Pants! Sure, it’s not April 1 anymore, but we recorded this on April 1, so it counts. No, really.