Super Mario 3D Land is available for the Nintendo 3DS on November 13, 2011.
Super Mario 3D Land is available for the Nintendo 3DS on November 13, 2011.
Mario Kart 7 is available for the Nintendo 3DS on December 04, 2011.
Come see Nintendo's 3DS-centric press conference as it happens and join the staff as they discuss the announcements as they happen.
Starting at 11PM EDT tonight, Nintendo's pre-TGS, 3DS-centric press conference can be seen here streaming live! Now that Famitsu has spilled the beans on Monster Hunter 3 G and the second circle pad attachment, it's likely these items will come up during the conference. We'll likely learn if the attachment is just for the game or if Nintendo has bigger plans for the peripheral.
Todd Howard, Game Director, guides the demo for The Elder Scrolls V: Skyrim that was shown at events such as E3, QuakeCon, and PAX Prime.
Todd Howard, Game Director, guides the demo for The Elder Scrolls V: Skyrim that was shown at events such as E3, QuakeCon, and PAX Prime.
An introduction to the world of Dark Souls, and the story that will unfold.
Monster Hunter 3 G is also on the way and is the impetus for the new accessory.
Last night, scans from the new Famitsu magazine have confirmed the rumor that a second circle pad peripheral is coming to the 3DS. According to the article, the peripheral was spurred by a port of Monster Hunter Tri, Monster Hunter 3 G. In addition to adding a circle pad, the peripheral will bring a second R trigger button, adding further functionality to the system.
The end of mankind has never been so fun.
When I originally learned that Insomniac Games, the minds behind Spyro the Dragon and the Ratchet and Clank series were planning a new IP for the launch of the PlayStation 3, I was pretty excited. When they revealed that it was going to be a gritty first person shooter my excitement waned a bit as skepticism started to take over. You see, it was the beginning of the FPS wave that would soon flood the market. It made sense that Sony was getting in on the action with the Killzone series, but I was surprised that the guys at Insomniac were heading down a path that had been travelled down so many times that it was more like a super highway. I wanted something more original than what looked like was coming. Sony only added pressure by marketing the game as their “killer app” – that must-have title that was supposed to push systems out the door and into the living rooms of nerds like myself.
An introduction to the world of Dark Souls, and the story that will unfold. Click through for part 2 of the prologue.