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Nerds Without Pants Episode 47: We Have Crystal Balls

I'm afraid I've got some Bad News...

Come look into our crystal balls as we attempt to look into the future and predict E3. No, wait, come back! I promise you that this is an entertaining pre-E3 edition of Nerds Without Pants. We decided to dream up some wild (but plausible) wishes for the Big Three, and then do a reality check and talk about what we think will actually happen. Before that, Consumption Junction!

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Parking Star 3D Review

The other great way to park.

Oh, the rush of zipping around another car, missing its bumper by a tiny smidge, and slamming on the brakes as you pull into the perfect parallel spot before oncoming traffic T-bones you into oblivion! This is the heart-revving, nerve-rattling, airbag-exploding life of a Parking Star: a fantastical existence we can all now get a taste of thanks to Parking Star 3D! Alright, I can’t hide the fact that parking cars is lame, but thanks to my low expectations, after playing Parking Star 3D I almost feel like parking is really exciting.

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Nerds Without Pants Episode 45: Two Nerds, No Topic

Where we talk about stuff. And things.

We're a man down this time, so listen to Julian and Patrick talk about a bunch of stuff that nerds who do not wear pants would talk about. What are those things? Good question?

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Luftrausers Review

Kill the skies.

The wonder of some indie games that go for that retro aesthetic is they kind of live up to our brain’s memories of what those old games were like, without the warts we seldom remember.  Sort of like a period film, it might not be like how things really were, but while catering to our modern tastes, a finer piece of art is sculpted, one that has learned the mistakes of the past.  Luftrausers is a game forged out of what once was – not only with its 8-bit aesthetic, but also with its satirical Nazi artwork.  Both of these themes work for and against it, but overall what we have here is a great game that is a commentary not only on the past, but on the future. 

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3D Space Harrier Review

“Feed me quarters.”

Oh, Space Harrier, how should I describe you?  Should I compare thee to an endless runner?  Thou art more lovely and insane.  Rough controls do tire the limbs of any gamer, and this title’s fun supply is far too short.   But the eternal summer of my nostalgia for this game shall never fade, nor will the death of the ‘80s cast shadows upon its uniqueness. 

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3D Galaxy Force II Review

A Star Fox clone this is not.

Looks can be deceiving, particularly in the case of 3D Galaxy Force II. After watching a bit of footage of the game, I thought I was in for a fantastic Star Fox-like experience, piloting through space, taking down enemies and battling epic bosses at the conclusion of each level. While these are things you’ll do throughout the game, it never exhibits the finesse of the Star Fox series and the imprecise controls ensure that most players aren’t going to get much out of this particular 3D Classic.

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Nerds Without Pants Episode 38: Jaded

Step 1: Talk about video games. Step 2: ??? Step 3: Profit!

Hey there, folks. Julian here. So, I've been going through a lot of personal stuff for the past, oh, year or so, and it's starting to come to a head. What that means for you is we don't have a topic this week because I was too frazzled to come up with one. However, my  pain may become your pleasure, because somehow we managed to have a two hour show with a ton of different little discussions that turned out pretty well.

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Thunder Force II Review Rewind

Thunder rumbles on the Genesis.

If there was one thing that Techno Soft did very well in the 16-bit days, it was shoot ‘em ups.  It all started when they created Thunder Force in 1984. It was released on the NEC PC-8801 and several other Japanese home computers at the time, but never saw the light of day in the US.  The game featured an overhead free-roaming viewpoint and the goal was to destroy the enemy’s shield generators, using your main shot for air targets and the bomb shot for ground targets in each stage. While it’s tough to gauge the game’s popularity from back then, it apparently did well enough to warrant a sequel. Thunder Force II was released four years later for the Sega Genesis in 1989, making it the very first shoot ‘em up on the system.

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**** it! We're doing it LIVE, Mighty Switch Force! 2!

The fire department is on its way.

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