A unique take on the shoot-‘em-up genre with mixed results.
Kokuga isn’t your typical shoot-‘em-up. Despite being developed by Ikaruga alums, it takes a unique approach to the genre that encourages a more defensive playstyle and completely turns the conventions for power-ups on its ear. Though an interesting divergence, the changes made aren’t necessarily for the better.
The good not-so-old days.
As developers of the Battlefield games, DICE should know how to recognize a good multiplayer map when they see one. After Jason Brice posted his first attempt at a Battlefield map on his personal website, DICE swooped in overnight and told him they wanted to make it an official piece of DLC. From that point onward, Brice has been making maps for multiplayer shooters, and now he’s working on his very own full game, Rekoil, to put all of his training to another big test. I got to play several rounds of a capture the flag type match-up when I was at QuakeCon and had Brice at my side to share what he hoped to accomplish with Rekoil.