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Posts By Chessa DiMola

Catherine Review

Difficult block puzzles may now be my worst nightmare as well.

It’s not often that the gaming world is delivered a title with such depth, difficulty, and intrigue as Catherine.  Its dual gameplay elements blend aspects of the Persona series with extremely challenging puzzles alongside subject matter that has never truly been explored by a game before. While it suffers from its fair share of problems and squanders some of its own potential, the difficult gameplay will leave players with a sense of considerable satisfaction and the twisted story will keep them guessing.

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PixlTalk Episode 44: Crew Two's Vita Blues

The first week of the second crew of the PixlTalk podcast debuts, complete with Vita whining and a hodgepodge of topics to conclude the show.

As hinted at a couple episodes ago, PixlTalk is going weekly once again. Rather than hearing the same crew every week, each crew will occupy alternating weekly time slots and tonight's episode is the first from the second crew. While Julian will ultimately take over the hosting duties, for this week previous podcast regulars Nick, Chessa, and Jason help break him into his new podcasting role.

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Assassin's Creed Revelations Review

An unfortunate misstep that won't soon be forgotten.

Out of every game I’ve played this year, Assassin’s Creed: Revelations is without a doubt the biggest disappointment. For a series whose name automatically garners praise and adoration from the gaming community, this title is a blemish on its reputation. All of the passion and soul created by carefully weaving the ongoing plotline into evolving gameplay feels abandoned with Revelations. Without it, all that’s left is a game with a convoluted story and gameplay that is practically identical to Brotherhood.

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Skylanders Spyro's Adventure Review

After the excitement of the toys has worn off, kids will be left with a forgettable game.

When Skylanders: Spyro’s Adventure first showed up at my door, I was giddy, to say the least. Being a huge Spyro fan for years and having an obsession with collecting all things video game related, this game seemed more than up my alley. Admittedly, my first impressions of the game were positive; it captured the vibrant look of past Spyro titles, and the goofy characters captured the series’ charm. The first few levels were strangely linear for a “Spyro” title, but I merely attributed this fact to being part of the tutorial and introduction. However, two hours in, I realized that this game had absolutely nothing to do with the little purple dragon, and was disappointed to see that his only reason for being there, was to form a familiar foundation.

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Sesame Street: Once Upon a Monster Review

A bright, wholesome, and delightful experience from front to back that won't disappoint.

I was one of the very few people I know who did not grow up watching Sesame Street. As such, I never fully understood the dedication and nostalgia that people who did grow up watching it had for the not-for-profit, educational television show. Never fully understood, until having my own child, I should say. Although my son, Nicholas, is only ten months old, his smile widens and his eyes brighten every morning at 10AM when Sesame Street comes on the air. As I've watched and enjoyed the program for the last few months, I've come to understand why it has been loved by generations. Armed with my new found love for, and expertise on the series, I was genuinely excited to try out Double Fine's newest game based on the beloved TV show, Once Upon a Monster. From beginning to end, the game is a joyous experience full of color and endearing characters that was clearly not just created to be a fun game, but one that is designed to encourage families to play together.

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Secret Agent Clank Review Rewind

Qwark and Ratchet spoil Clank's fun.

Secret Agent Clank is the second PSP spin-off title in the Ratchet & Clank series, and like its counterpart, Size Matters, was also developed by High Impact Games. Released originally for the PSP in 2008, Secret Agent Clank was eventually ported to the PS2 in 2009 by Sanzaru games. Since I'm not a big fan of the analog nub on the PSP, I opted for the PS2 version instead, and it seems as though I chose poorly. While I can't vouch firsthand on the improved quality of the PSP version, the difference in review scores paints a pretty clear picture. What I can say is the PS2 version of Secret Agent Clank is a sloppy experience full of issues that sadly ruins the unique gameplay and overshadows the quirky character of the title.

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Ratchet & Clank: Size Matters Review Rewind

A sidequest that implements some good gameplay concepts but has its share of problems.

It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.

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Ratchet & Clank: Going Commando Review Rewind

A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.

I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.

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Ratchet & Clank Review Rewind

After nearly a decade, Ratchet & Clank still holds up well today.

The last Ratchet & Clank game I played was A Crack in Time nearly two years ago, and man, that game was awesome. With the release of All 4 One steadily approaching, I figured it might be fun to return to the series' roots; after all, it has been over four years since my first playthrough of the original.

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Recapping Ratchet & Clank

Chessa leads the charge in an effort to recap the entire Ratchet & Clank series with a set of Review Rewinds.

With the release of Ratchet & Clank: All 4 One quickly approaching, we thought it would be interesting to go back and replay all of the entries in the Ratchet & Clank series starting with the original. As those who are familiar with our Review Rewinds may already know, these articles tend to stray from the standard PixlBit review formula, allowing the writer to analyze and critique a game in any way they desire. As such, when going back through the Ratchet & Clank series, we'll be focusing mainly on the staples of the series in order to fully capture how each has evolved as the series has grown.

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