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Posts By Nick DiMola

Resident Evil 6 Officially Revealed

The "No Hope Left" ads prove to be official.

After days of culminating intrigue, Capcom has officially pulled the curtain back on Resident Evil 6. The "No Hope Left" ads can now officially be linked to Capcom as they were in fact teasing the upcoming game. The prominently featured date and time of 1/19/2012 2PM PST, marked the exact moment Capcom broke the news of the sixth iteration in the iconic series. A video showcases a portion of the plot of the game, as well as its expected release date and platforms. Coming on November 20 for the Xbox 360, PlayStation 3, and PC, Resident Evil 6 is expected to feature both single and co-operative play.

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MotoHeroz Review

More fluid dynamics would've gone a long way for this 2D physics-based racer.

MotoHeroz is a game that anyone can easily get excited for. Developed by RedLynx (the team behind Trials HD), MotoHeroz swaps the darker tones for a brightly colored and lighthearted style that's brimming with personality. Releasing on the nearly defunct WiiWare service, it has very little competition, which makes it all the more notable. Though notable, MotoHeroz only manages to hit a single note, which grows tiresome very quickly if you're not enamored by its brand of physics.

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Rockstar Announces Release Dates for Max Payne 3

The saga continues this May.

Today, Rockstar Games officially announced the release date for the third game in the Max Payne series. Releasing first in America on consoles, Xbox 360 and PlayStation 3 owners will be able to pick up Max Payne 3 on May 15; May 18 it will release internationally. On May 29 the game will release for PC in America, followed by a June 1 international release.

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Nintendo Bringing Fatal Frame Spin-Off to America

Spirit Camera: The Cursed Memoir is arriving in the US this April for the 3DS.

Today, Nintendo announced its intentions to publish Spirit Camera: The Cursed Memoir for the 3DS in America. Better known as a spin-off of the Fatal Frame series, the horror game will make use of the cameras in the 3DS system to provide augmented reality gameplay. Players won't have to wait long for the title, as it's due in roughly three months on Friday, April 13.

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Zombii Attack Review

The N64 was two, almost three generations ago, right?

I would call myself a gaming enthusiast – someone who can appreciate just about any type of game for its unique merits. As such, I rarely see any game as a complete and total waste; Zombii Attack is one of those rare exceptions. Surely, it'd be better off buried somewhere out in the desert next to the Atari version of E.T..

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Atelier Meruru Coming to North America and Europe

The Atelier series continues in May 2012. Click through for an official trailer!

Late Friday night, NIS America officially announced plans to bring Atelier Meruru: The Apprentice of Arland to both North America and Europe this May for the PlayStation 3. Meruru marks the conclusion of the Arland trilogy which includes both last year's Atelier Totori and 2010's Atelier Rorona.

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Samurai Sword Destiny Review

It’s a shame these visuals were squandered on such a shallow game.

Given the touch screen of the 3DS, it’s no surprise that iOS game, Samurai Sword Destiny has made its way to the Nintendo eShop. What’s also unsurprising is just how shallow the experience is, given Destiny’s original home. With a combination of two level types, players will find themselves either slashing arrows and avoiding boulders during forced progression, or dispatching a variety of foes by continuously slashing back and forth until all enemies are defeated. It’s a mindless timewaster that doesn’t command its price.

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Cave to Refocus on Social Games to Remain Afloat

Lower earning forecasts are forcing the company to put projects on hold for social ventures.

The rough game economy is continuing to show its impact on studios around the world. Cave, known for their hardcore, bullet hell shoot-'em-ups are exploring their options after lowering both six month and yearly earning forecasts. The company's 2011 fiscal year, which began in June 2011, was expected to bring 3,300 million yen in sales, but has since been reduced to 500 million yen ($6.5 million) due to industry stagnation and cautious retailers taking smaller orders.

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Mighty Switch Force Review

Fun while it lasts, this unique puzzle platformer ends just as it's getting started.

It’s almost eerie how much Mighty Switch Force reminds me of an SNES game. It’s not bogged down at all by story, character development, or anything that normally keeps a game from moving forward. Players are dropped into a world with no explanation of who they are, how to use their abilities, or what they must do in order to complete the level. Despite all this, it comes naturally, as if you’ve played it before and already know exactly what to do; a sure testament to the game’s fantastic design. Unfortunately, like many an SNES game, it’s over all too quickly.

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Amy Review

A hodgepodge of survival horror concepts wrapped into one disastrous mess.

If there’s one thing that’s clear about Amy, it’s that developers, VectorCell, were in over their heads. Borrowing concepts from many of the popular titles in the survival horror genre, Amy attempts to mix puzzles, stealth, combat, escort missions, and even psi-powers in a post-apocalyptic setting crawling with aggressive monsters. The ambitious downloadable title fails to provide the necessary polished gameplay and is host to numerous technical issues, as well as poor mechanics and antiquated design.

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