Posted on 05/24/2013 at 11:00 PM
| Filed Under Blogs
I don't think these sorts of changes are necessarily bad. Being able to download software to the console, getting unique - hitherto PC-only - kinds of games to these devices is actually pretty great (even if some offerings are better than others). Always-online may not be smart to implement just yet, but that - and some other features - are really a natural progression of technology.
I think what should concern gamers more is how our gaming devices are marketed and for what purposes. From what I've gathered about the XBox One reveal, much emphasis was placed on things that the system could do, but ironically gaming wasn't really one of them. Facebook compatibility, tracking software usage, being able to buy a dang pizza from your couch--see, those are great things if you're an outside investor. Why? Because in that case you're paying for the potential to move more kinds products than ever before imaginable. At that point, the hardware in question ceases to be just a gaming device; it's a whole new creature, fed and groomed in part by marketing and advertising people.
Is it going to sell well? I don't see why it wouldn't; after all, it'll still be the best damn FPS console on the market, if only because Microsoft has that audience buy-in. Ask the kinds of guys who switch off between Halo and Call of Duty and see if (or why) they wouldn't buy the new machine with "XBox" in the name. It's an assured brand loyalty to an assured demographic. And with that sort of immediate attention, it gives Microsoft, its shareholders, and outside investors some ability to think of other ways to utilize that hardware--even if it fails to interest those looking to play games.
For various reasons the PC gaming market has declined over the past ten years, but in part it's been for the "consistency" of console tech. Generations can last a while, giving developers lots of time to really get to know the wholly proprietary hardware, which is often time comparable (or good enough) to PC specs. Certain genres of games (especially shooters) have since found a new, more stable and readily-available home on consoles. Piracy isn't nearly as big a problem for the consoles as it is on PCs, and DRM is usually built in to the console OS itself, saving developers and publishers lots of time and money.
With all of the bells and whistles and extra junk demonstrated to the audiences at E3 or elsewhere, I don't think it's exactly accurate to say that the consoles are on a path to being more like PCs, and to say that consoles are entering a sort of dark age is a little too "doom and gloom." My conjectures aside, a sincere thanks for the good read!